| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4 | pikalaxalt | 2016-05-21 |
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| * | Fix sfx separation | pikalaxalt | 2016-05-21 |
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| * | Unhexlify unknown music macro arguments in bank AUDIO_4 | pikalaxalt | 2016-05-21 |
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| * | Garbage data in bank AUDIO_4 replaced with static incbin | pikalaxalt | 2016-05-21 |
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| * | Split sound effects 4 | pikalaxalt | 2016-05-21 |
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| * | Disassemble yellow sounds | pikalaxalt | 2016-05-20 |
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| * | More audio4 documentation. | luckytyphlosion | 2016-03-19 |
| | | | | | Todo: figure out how to disassemble music/sfx. | ||
| * | Start working on bank20 audio | luckytyphlosion | 2016-03-19 |
| | | | | | Note: Address labels aren't correct. | ||
| * | Move pikachu pcm data to audio.asm | luckytyphlosion | 2015-11-13 |
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| * | overworld item & movement code, cable club code, remove more instances of âľ | luckytyphlosion | 2015-10-29 |
| | | | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args | ||
| * | bank1f audio. | luckytyphlosion | 2015-10-03 |
| | | | | | Also move yellow/audio.asm to audio.asm | ||
| * | More bank3f documentation and a bit of audio.asm prep | luckytyphlosion | 2015-09-19 |
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| * | No more $C8 | dannye | 2015-08-10 |
| | | | | | | Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers | ||
| * | commented audio code | YamaArashi | 2015-08-08 |
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| * | Unify audio bank references | dannye | 2015-07-22 |
| | | | | | | | 2â1 8â2 1fâ3 | ||
| * | Rename sound effect files | dannye | 2015-07-22 |
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| * | Name some battle sound effects | dannye | 2015-07-21 |
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| * | Name sound effects | dannye | 2015-07-19 |
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| * | Rename/organize part 3 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||
| * | Low health alarm documentation | U-Daniel-PC\Daniel | 2015-03-12 |
| | | | | | RenaKunisaki | ||
| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 |
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| * | Combine wave files | U-Fish-PC\Daniel | 2014-06-09 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 |
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| * | combine audio and music folders | U-Fish-PC\Daniel | 2014-04-06 |
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| * | Use labels instead of static addresses in sound pointers. | yenatch | 2014-03-30 |
| | | | | | Static address substraction would wreak havoc in other memory configurations. | ||
| * | Stop using [$ff00+$xx] syntax. | yenatch | 2014-03-30 |
| | | | | | rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c, | ||
| * | audio: Include all constants | yenatch | 2014-02-14 |
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| * | Get rid of globals.asm. Use ::s to export labels between objects. | yenatch | 2014-01-27 |
| | | | | | | | | | | | | globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third. | ||
| * | use music constants everywhere | yenatch | 2014-01-21 |
| | | | | | some sfx are treated as music, but don't have constants yet | ||
| * | define music constants instead of running around with ((label-$4000)/3) | yenatch | 2014-01-21 |
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| * | rearrange audio.asm | yenatch | 2014-01-09 |
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| * | split instrument duty into audio/ | yenatch | 2014-01-09 |
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| * | consolidate red/blue diffs in sfx | yenatch | 2014-01-09 |
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| * | split audio components into audio_red.o and audio_blue.o | yenatch | 2014-01-09 |
