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2025-08-17Use `SFX_STOP_ALL_MUSIC` (#136)CreamElDudJafar1-1/+1
2020-11-04Start reorganizing pokeyellowRangi1-1/+1
2020-11-04Sync with pokereddannye1-2/+2
2020-05-20Sync with pokereddannye1-66/+64
2016-06-11remove address commentsYamaArashi1-6/+6
2016-05-21Audio bank 4 constants; space after commas in home/audio.asmpikalaxalt1-0/+4
2016-03-19Start working on bank20 audioluckytyphlosion1-18/+17
Note: Address labels aren't correct.
2016-03-19Document audio functions.luckytyphlosion1-3/+3
2015-10-03bank1f audio.luckytyphlosion1-1552/+59
Also move yellow/audio.asm to audio.asm
2015-08-08commented audio codeYamaArashi1-266/+266
2015-07-22Unify audio bank referencesdannye1-186/+186
2→1 8→2 1f→3
2015-07-03Rename/organize part 3 of 4U-Daniel-PC\Daniel1-50/+50
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel1-1/+1
2014-06-09Combine wave filesU-Fish-PC\Daniel1-1/+1
2014-06-09Improve music command namesU-Fish-PC\Daniel1-35/+36
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-225/+225
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-03-30Stop using [$ff00+$xx] syntax.yenatch1-38/+38
rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
2014-01-27Get rid of globals.asm. Use ::s to export labels between objects.yenatch1-2/+2
globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
2014-01-06split out the audio enginesyenatch1-0/+1682