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path: root/audio/headers/musicheaders2.asm (unfollow)
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2022-08-11Use the same music headers as pokecrystal (#382)Rangi1-7/+28
2020-11-14Fix file modesdannye1-0/+0
2020-05-20Sync with pokereddannye1-21/+7
2019-07-27Update audio macro namesdannye1-7/+7
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
2016-07-27Redo audio header macrodannye1-7/+7
2016-07-27Macros to automate music and sound effect headersdannye1-42/+7
2016-07-27Fix music channel numberingdannye1-21/+21
same as previous, but for songs instead of sound effects
2016-06-12Remove the last address commentsdannye1-2/+0
except for wram.asm and sram.asm also delete unused yellow file
2016-06-11remove address commentsYamaArashi1-7/+7
2016-06-11remove address commentsYamaArashi1-7/+7
2016-05-20Add space after commas in music headerspikalaxalt1-21/+21
2016-05-20Disassemble yellow soundspikalaxalt1-42/+21
2015-07-22Unify audio bank referencesdannye1-0/+0
2→1 8→2 1f→3
2015-06-01Add newlines to EOFsU-Daniel-PC\Daniel1-1/+1
2014-06-09Clean up white spaceU-Fish-PC\Daniel1-1/+1
2014-04-06combine audio and music foldersU-Fish-PC\Daniel1-0/+0
2014-01-27Get rid of globals.asm. Use ::s to export labels between objects.yenatch1-7/+7
globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
2013-10-12All music and sfxU-Fish-PC\Daniel1-0/+57