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2022-08-11Use the same music headers as pokecrystal (#382)Rangi
2020-05-25Update Audio 4 sfx namesdannye
2020-05-20Sync with pokereddannye
2019-07-28Use generic names for noise instrumentsdannye
coming up with satisfactory names is hard, besides this will improve compatibility with crystal
2019-07-27Update audio macro namesdannye
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
2016-07-27Redo audio header macrodannye
2016-07-27Add warnings about music/sfx macro usagedannye
These are not game limitations, just restrictions for the macros to behave properly
2016-07-27Macros to automate music and sound effect headersdannye
2016-07-27Fix sound effect channel numberingdannye
mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
2016-06-11remove address commentsYamaArashi
2016-06-11remove address commentsYamaArashi
2016-05-20Add space after commas in music headerspikalaxalt
2016-05-20Disassemble yellow soundspikalaxalt
2015-07-22Unify audio bank referencesdannye
2→1 8→2 1f→3
2015-07-22Rename sound effect filesdannye
2015-07-03Rename/organize part 3 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-01Add newlines to EOFsU-Daniel-PC\Daniel
2014-04-06combine audio and music foldersU-Fish-PC\Daniel
2014-01-27Get rid of globals.asm. Use ::s to export labels between objects.yenatch
globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
2013-10-12All music and sfxU-Fish-PC\Daniel