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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-1/+1
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* Replace raw hex values with HRAM constantsRangi2020-07-031-1/+1
| | | | To do: turn constants into labels and use ldh
* Organize macros/ like pokecrystalRangi2020-07-031-1/+1
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-0/+36