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2026-04-15Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580)PokefanMarcel
2025-08-17Use `SFX_STOP_ALL_MUSIC` (#136)CreamElDudJafar
2025-07-22Update hardware.inc to 5.2.0Rangi42
2025-06-30Use more audio constantsRangi42
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi
2024-10-09Fix the .wave5 comment for yellow sfx datadannye
2024-10-07Comment wave5 garbage data (#474)Sylvie
Also mention songs that use which wave5 data
2024-09-23Identify more flag bits (#464)Sylvie
2024-06-15Identify some unused WRAM variables (#453)Sylvie
2024-05-23Add comment about audio engine perfect pitch bug (#451)Preeyan Parmar
Co-authored-by: preeyan <preeyan>
2022-08-11Use the same music headers as pokecrystal (#382)Rangi
2022-07-15Fix mono/stereo channel enable masksdannye
2022-07-15Update commentdannye
2022-07-15Fix some hardcoded battle sfx idsdannye
2022-07-10Identify some `.asm_*` labelsRangi
2022-07-10Identify some `.asm_*` labelsRangi
2022-07-10Replace "branch" labels in SFX files with local namesRangi
2022-07-10Replace "branch" labels in music files with local namesRangi
2022-07-10Replace "branch" labels in SFX files with local namesRangi
2022-07-10Replace "branch" labels in music files with local namesRangi
2022-06-06RGBDS syntax updates (#86)vulcandth
New MACRO and DEF syntax
2022-06-06RGBDS syntax updates (#358)vulcandth
New MACRO and DEF syntax
2021-11-06Use `dn` for wave instrument samples, like pokecrystalRangi
2021-05-02Identify the unused cry that was carried over to GSCSatoMew
2021-05-01Restore extra line breaksSatoMew
2021-05-01Incorporate the suggested fixesSatoMew
2021-05-01Identify the unused cry that was carried over to GSCSatoMew
2021-04-08Trim extra newlines from some filesRangi
2021-04-08Trim extra newlines from some filesRangi
2021-03-25Verify data table and name list sizes with assertion macrosRangi
Fixes #312
2020-11-30And extend this principle to the filename as wellSatoMew
2020-11-30Be consistent with the unused and unreferenced terminologySatoMew
2020-11-30Rename the unreferenced fanfare's constantsSatoMew
2020-11-29Identify what became GSC's Key Item fanfareSatoMew
2020-11-14Fix file modesdannye
2020-11-06Fix #5: create the unused trailing PCM bytes from WAV dataRangi
2020-11-05Organize home and macro codeRangi
2020-11-04Start reorganizing pokeyellowRangi
2020-11-04Sync with pokereddannye
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi
2020-07-17SONY -> RIVALRangi
2020-07-16Define constants for audio commandsRangi
2020-07-14Clean up some data, using macros for multiline list entriesRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-03Replace raw hex values with HRAM constantsRangi
To do: turn constants into labels and use ldh
2020-07-03Organize macros/ like pokecrystalRangi
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03Remove unused Yellow musicRangi
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Factor out shared audio/notes.asmRangi
2020-05-25Update Audio 4 sfx namesdannye