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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2026-04-15
Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580)
PokefanMarcel
2025-08-17
Use `SFX_STOP_ALL_MUSIC` (#136)
CreamElDudJafar
2025-07-22
Update hardware.inc to 5.2.0
Rangi42
2025-06-30
Use more audio constants
Rangi42
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
2024-10-09
Fix the .wave5 comment for yellow sfx data
dannye
2024-10-07
Comment wave5 garbage data (#474)
Sylvie
Also mention songs that use which wave5 data
2024-09-23
Identify more flag bits (#464)
Sylvie
2024-06-15
Identify some unused WRAM variables (#453)
Sylvie
2024-05-23
Add comment about audio engine perfect pitch bug (#451)
Preeyan Parmar
Co-authored-by: preeyan <preeyan>
2022-08-11
Use the same music headers as pokecrystal (#382)
Rangi
2022-07-15
Fix mono/stereo channel enable masks
dannye
2022-07-15
Update comment
dannye
2022-07-15
Fix some hardcoded battle sfx ids
dannye
2022-07-10
Identify some `.asm_*` labels
Rangi
2022-07-10
Identify some `.asm_*` labels
Rangi
2022-07-10
Replace "branch" labels in SFX files with local names
Rangi
2022-07-10
Replace "branch" labels in music files with local names
Rangi
2022-07-10
Replace "branch" labels in SFX files with local names
Rangi
2022-07-10
Replace "branch" labels in music files with local names
Rangi
2022-06-06
RGBDS syntax updates (#86)
vulcandth
New MACRO and DEF syntax
2022-06-06
RGBDS syntax updates (#358)
vulcandth
New MACRO and DEF syntax
2021-11-06
Use `dn` for wave instrument samples, like pokecrystal
Rangi
2021-05-02
Identify the unused cry that was carried over to GSC
SatoMew
2021-05-01
Restore extra line breaks
SatoMew
2021-05-01
Incorporate the suggested fixes
SatoMew
2021-05-01
Identify the unused cry that was carried over to GSC
SatoMew
2021-04-08
Trim extra newlines from some files
Rangi
2021-04-08
Trim extra newlines from some files
Rangi
2021-03-25
Verify data table and name list sizes with assertion macros
Rangi
Fixes #312
2020-11-30
And extend this principle to the filename as well
SatoMew
2020-11-30
Be consistent with the unused and unreferenced terminology
SatoMew
2020-11-30
Rename the unreferenced fanfare's constants
SatoMew
2020-11-29
Identify what became GSC's Key Item fanfare
SatoMew
2020-11-14
Fix file modes
dannye
2020-11-06
Fix #5: create the unused trailing PCM bytes from WAV data
Rangi
2020-11-05
Organize home and macro code
Rangi
2020-11-04
Start reorganizing pokeyellow
Rangi
2020-11-04
Sync with pokered
dannye
2020-07-17
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-17
SONY -> RIVAL
Rangi
2020-07-16
Define constants for audio commands
Rangi
2020-07-14
Clean up some data, using macros for multiline list entries
Rangi
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-03
Replace raw hex values with HRAM constants
Rangi
To do: turn constants into labels and use ldh
2020-07-03
Organize macros/ like pokecrystal
Rangi
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03
Remove unused Yellow music
Rangi
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
2020-06-27
Factor out shared audio/notes.asm
Rangi
2020-05-25
Update Audio 4 sfx names
dannye
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