| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2021-05-01 | Restore extra line breaks | SatoMew | 3 | -0/+6 | |
| 2021-05-01 | Incorporate the suggested fixes | SatoMew | 4 | -18/+12 | |
| 2021-05-01 | Identify the unused cry that was carried over to GSC | SatoMew | 4 | -15/+18 | |
| 2021-04-08 | Trim extra newlines from some files | Rangi | 1 | -1/+0 | |
| 2021-03-25 | Verify data table and name list sizes with assertion macros | Rangi | 1 | -0/+2 | |
| Fixes #312 | |||||
| 2020-11-30 | And extend this principle to the filename as well | SatoMew | 1 | -0/+0 | |
| 2020-11-30 | Be consistent with the unused and unreferenced terminology | SatoMew | 1 | -5/+3 | |
| 2020-11-30 | Rename the unreferenced fanfare's constants | SatoMew | 1 | -3/+3 | |
| 2020-11-29 | Identify what became GSC's Key Item fanfare | SatoMew | 1 | -0/+1 | |
| 2020-11-14 | Fix file modes | dannye | 3 | -0/+0 | |
| 2020-07-17 | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 1 | -5/+10 | |
| 2020-07-17 | SONY -> RIVAL | Rangi | 1 | -1/+1 | |
| 2020-07-16 | Define constants for audio commands | Rangi | 3 | -117/+117 | |
| 2020-07-14 | Clean up some data, using macros for multiline list entries | Rangi | 3 | -6/+6 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 4 | -115/+115 | |
| 2020-07-03 | Replace raw hex values with HRAM constants | Rangi | 5 | -5/+5 | |
| To do: turn constants into labels and use ldh | |||||
| 2020-07-03 | Organize macros/ like pokecrystal | Rangi | 2 | -3/+3 | |
| While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | |||||
| 2020-07-03 | Remove unused Yellow music | Rangi | 4 | -1808/+0 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 7 | -0/+217 | |
| 2020-06-27 | Factor out shared audio/notes.asm | Rangi | 4 | -36/+15 | |
| 2019-09-03 | Rename dnote to drum_note and dspeed to drum_speed | dannye | 20 | -1096/+1096 | |
| 2019-08-25 | Make pitch_sweep pitch change argument consistent with the other signed âľ | dannye | 45 | -45/+45 | |
| magnitude arguments | |||||
| 2019-08-18 | Finish cleaning up audio macro arguments and descriptions | dannye | 149 | -312/+312 | |
| break up arguments for stereo_panning and duty_cycle_pattern note_type fade is signed properly document arguments for vibrato, tempo, pitch_slide etc | |||||
| 2019-08-17 | Update labels to match new audio macro names | dannye | 4 | -1278/+1403 | |
| and synchronize engine_2 and engine_3 with engine_1 | |||||
| 2019-07-28 | Use generic names for noise instruments | dannye | 79 | -2262/+2262 | |
| coming up with satisfactory names is hard, besides this will improve compatibility with crystal | |||||
| 2019-07-27 | Update audio macro names | dannye | 380 | -19918/+19918 | |
| change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | |||||
| 2019-04-08 | Replace the few instances of Unknown Dungeon with Cerulean Cave | SatoMew | 1 | -1/+1 | |
| 2018-03-16 | Break up sfxnote parameters into duty, volume, volume change and pitch | dannye | 310 | -2581/+2584 | |
| 2018-03-16 | Break up pitchenvelope parameters into length and pitch change | dannye | 52 | -106/+106 | |
| 2018-03-16 | Made some changes | Eggy0 | 307 | -2684/+2684 | |
| 2016-07-27 | Replace unnecessary tabs with spaces | dannye | 2 | -10/+10 | |
| 2016-07-27 | Redo audio header macro | dannye | 9 | -488/+487 | |
| 2016-07-27 | Add warnings about music/sfx macro usage | dannye | 1 | -0/+1 | |
| These are not game limitations, just restrictions for the macros to behave properly | |||||
| 2016-07-27 | Macros to automate music and sound effect headers | dannye | 6 | -1522/+361 | |
| 2016-07-27 | Fix music channel numbering | dannye | 49 | -309/+309 | |
| same as previous, but for songs instead of sound effects | |||||
| 2016-07-27 | Fix sound effect channel numbering | dannye | 326 | -1269/+1269 | |
| mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1' | |||||
| 2016-06-12 | Remove the last address comments | dannye | 3 | -44/+42 | |
| except for wram.asm and sram.asm also delete unused yellow file | |||||
| 2016-06-11 | remove address comments | YamaArashi | 381 | -1251/+1251 | |
| 2015-08-08 | commented audio code | YamaArashi | 3 | -1151/+1196 | |
| 2015-07-22 | Unify audio bank references | dannye | 15 | -565/+565 | |
| 2â1 8â2 1fâ3 | |||||
| 2015-07-22 | Rename sound effect files | dannye | 324 | -1586/+1586 | |
| 2015-07-03 | Rename/organize part 4 of 4 | U-Daniel-PC\Daniel | 227 | -227/+0 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-07-03 | Rename/organize part 3 of 4 | U-Daniel-PC\Daniel | 154 | -310/+154 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-06-01 | Add newlines to EOFs | U-Daniel-PC\Daniel | 329 | -328/+328 | |
| 2015-03-12 | Low health alarm documentation | U-Daniel-PC\Daniel | 1 | -2/+2 | |
| RenaKunisaki | |||||
| 2014-10-17 | Kill version.asm. | IIMarckus | 1 | -2/+2 | |
| 2014-06-10 | Make each pitch/instrument its own macro | U-Fish-PC\Daniel | 65 | -14899/+14899 | |
| 2014-06-09 | Clean up white space | U-Fish-PC\Daniel | 4 | -6/+6 | |
| 2014-06-09 | Clean up music bank references | U-Fish-PC\Daniel | 3 | -3/+3 | |
| 2014-06-09 | Combine wave files | U-Fish-PC\Daniel | 6 | -84/+18 | |
