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* Factor out shared audio/notes.asmRangi2020-06-274-36/+15
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* Rename dnote to drum_note and dspeed to drum_speeddannye2019-09-0320-1096/+1096
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* Make pitch_sweep pitch change argument consistent with the other signed ↵dannye2019-08-2545-45/+45
| | | | magnitude arguments
* Finish cleaning up audio macro arguments and descriptionsdannye2019-08-18149-312/+312
| | | | | | break up arguments for stereo_panning and duty_cycle_pattern note_type fade is signed properly document arguments for vibrato, tempo, pitch_slide etc
* Update labels to match new audio macro namesdannye2019-08-174-1278/+1403
| | | | and synchronize engine_2 and engine_3 with engine_1
* Use generic names for noise instrumentsdannye2019-07-2879-2262/+2262
| | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal
* Update audio macro namesdannye2019-07-27380-19918/+19918
| | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
* Replace the few instances of Unknown Dungeon with Cerulean CaveSatoMew2019-04-081-1/+1
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* Break up sfxnote parameters into duty, volume, volume change and pitchdannye2018-03-16310-2581/+2584
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* Break up pitchenvelope parameters into length and pitch changedannye2018-03-1652-106/+106
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* Made some changesEggy02018-03-16307-2684/+2684
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* Replace unnecessary tabs with spacesdannye2016-07-272-10/+10
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* Redo audio header macrodannye2016-07-279-488/+487
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* Add warnings about music/sfx macro usagedannye2016-07-271-0/+1
| | | | | These are not game limitations, just restrictions for the macros to behave properly
* Macros to automate music and sound effect headersdannye2016-07-276-1522/+361
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* Fix music channel numberingdannye2016-07-2749-309/+309
| | | | same as previous, but for songs instead of sound effects
* Fix sound effect channel numberingdannye2016-07-27326-1269/+1269
| | | | | mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
* Remove the last address commentsdannye2016-06-123-44/+42
| | | | | except for wram.asm and sram.asm also delete unused yellow file
* remove address commentsYamaArashi2016-06-11381-1251/+1251
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* commented audio codeYamaArashi2015-08-083-1151/+1196
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* Unify audio bank referencesdannye2015-07-2215-565/+565
| | | | | | 2→1 8→2 1f→3
* Rename sound effect filesdannye2015-07-22324-1586/+1586
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* Rename/organize part 4 of 4U-Daniel-PC\Daniel2015-07-03227-227/+0
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Rename/organize part 3 of 4U-Daniel-PC\Daniel2015-07-03154-310/+154
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Add newlines to EOFsU-Daniel-PC\Daniel2015-06-01329-328/+328
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* Low health alarm documentationU-Daniel-PC\Daniel2015-03-121-2/+2
| | | | RenaKunisaki
* Kill version.asm.IIMarckus2014-10-171-2/+2
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* Make each pitch/instrument its own macroU-Fish-PC\Daniel2014-06-1065-14899/+14899
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* Clean up white spaceU-Fish-PC\Daniel2014-06-094-6/+6
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* Clean up music bank referencesU-Fish-PC\Daniel2014-06-093-3/+3
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* Combine wave filesU-Fish-PC\Daniel2014-06-096-84/+18
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* Improve music command namesU-Fish-PC\Daniel2014-06-0966-312/+315
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-263-681/+681
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* combine audio and music foldersU-Fish-PC\Daniel2014-04-06379-0/+32115
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* Stop using [$ff00+$xx] syntax.yenatch2014-03-303-114/+114
| | | | rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
* Get rid of globals.asm. Use ::s to export labels between objects.yenatch2014-01-273-6/+6
| | | | | | | | | | | globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
* fix some duty labelsyenatch2014-01-093-10/+12
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* split instrument duty into audio/yenatch2014-01-093-0/+96
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* split out the audio enginesyenatch2014-01-063-0/+5097