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* Fix mono/stereo channel enable masksdannye2022-07-151-10/+17
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* Fix some hardcoded battle sfx idsdannye2022-07-151-11/+12
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* Identify some `.asm_*` labelsRangi2022-07-101-7/+7
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* Replace "branch" labels in SFX files with local namesRangi2022-07-10164-312/+7
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* Replace "branch" labels in music files with local namesRangi2022-07-1050-1084/+832
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* RGBDS syntax updates (#86)vulcandth2022-06-062-3/+3
| | | New MACRO and DEF syntax
* Merge remote-tracking branch 'remotes/pokered/master'Rangi2021-11-231-5/+5
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| * Use `dn` for wave instrument samples, like pokecrystalRangi2021-11-061-5/+5
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| * Restore extra line breaksSatoMew2021-05-013-0/+6
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| * Incorporate the suggested fixesSatoMew2021-05-014-18/+12
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| * Identify the unused cry that was carried over to GSCSatoMew2021-05-014-15/+18
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| * Trim extra newlines from some filesRangi2021-04-081-1/+0
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* | Identify the unused cry that was carried over to GSCSatoMew2021-05-024-12/+16
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* | Trim extra newlines from some filesRangi2021-04-081-1/+0
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2021-03-251-0/+2
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| * Verify data table and name list sizes with assertion macrosRangi2021-03-251-0/+2
| | | | | | | | Fixes #312
* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-12-151-5/+4
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| * And extend this principle to the filename as wellSatoMew2020-11-301-0/+0
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| * Be consistent with the unused and unreferenced terminologySatoMew2020-11-301-5/+3
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| * Rename the unreferenced fanfare's constantsSatoMew2020-11-301-3/+3
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| * Identify what became GSC's Key Item fanfareSatoMew2020-11-291-0/+1
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-11-145-0/+0
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| * Fix file modesdannye2020-11-143-0/+0
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| * Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-5/+10
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| * SONY -> RIVALRangi2020-07-171-1/+1
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| * Define constants for audio commandsRangi2020-07-163-117/+117
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| * Clean up some data, using macros for multiline list entriesRangi2020-07-143-6/+6
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| * Specify the ldh instruction, don't turn ld into ldhRangi2020-07-064-115/+115
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| * Replace raw hex values with HRAM constantsRangi2020-07-035-5/+5
| | | | | | | | To do: turn constants into labels and use ldh
| * Organize macros/ like pokecrystalRangi2020-07-032-3/+3
| | | | | | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
| * Remove unused Yellow musicRangi2020-07-034-1808/+0
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| * Add subdirectories to engine/ similar to pokecrystalRangi2020-07-027-0/+217
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| * Factor out shared audio/notes.asmRangi2020-06-274-36/+15
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| * Rename dnote to drum_note and dspeed to drum_speeddannye2019-09-0320-1096/+1096
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| * Make pitch_sweep pitch change argument consistent with the other signed ↵dannye2019-08-2545-45/+45
| | | | | | | | magnitude arguments
| * Finish cleaning up audio macro arguments and descriptionsdannye2019-08-18149-312/+312
| | | | | | | | | | | | break up arguments for stereo_panning and duty_cycle_pattern note_type fade is signed properly document arguments for vibrato, tempo, pitch_slide etc
| * Update labels to match new audio macro namesdannye2019-08-174-1278/+1403
| | | | | | | | and synchronize engine_2 and engine_3 with engine_1
| * Use generic names for noise instrumentsdannye2019-07-2879-2262/+2262
| | | | | | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal
| * Update audio macro namesdannye2019-07-27380-19918/+19918
| | | | | | | | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
| * Replace the few instances of Unknown Dungeon with Cerulean CaveSatoMew2019-04-081-1/+1
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| * Break up sfxnote parameters into duty, volume, volume change and pitchdannye2018-03-16310-2581/+2584
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| * Break up pitchenvelope parameters into length and pitch changedannye2018-03-1652-106/+106
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| * Made some changesEggy02018-03-16307-2684/+2684
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| * Replace unnecessary tabs with spacesdannye2016-07-272-10/+10
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| * Redo audio header macrodannye2016-07-279-488/+487
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| * Add warnings about music/sfx macro usagedannye2016-07-271-0/+1
| | | | | | | | | | These are not game limitations, just restrictions for the macros to behave properly
| * Macros to automate music and sound effect headersdannye2016-07-276-1522/+361
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| * Fix music channel numberingdannye2016-07-2749-309/+309
| | | | | | | | same as previous, but for songs instead of sound effects
| * Fix sound effect channel numberingdannye2016-07-27326-1269/+1269
| | | | | | | | | | mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
* | Fix #5: create the unused trailing PCM bytes from WAV dataRangi2020-11-0643-47/+7
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