| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Restore extra line breaks | SatoMew | 2021-05-01 | 3 | -0/+6 |
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| * | Incorporate the suggested fixes | SatoMew | 2021-05-01 | 4 | -18/+12 |
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| * | Identify the unused cry that was carried over to GSC | SatoMew | 2021-05-01 | 4 | -15/+18 |
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| * | Trim extra newlines from some files | Rangi | 2021-04-08 | 1 | -1/+0 |
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| * | Verify data table and name list sizes with assertion macros | Rangi | 2021-03-25 | 1 | -0/+2 |
| | | | | | Fixes #312 | ||||
| * | And extend this principle to the filename as well | SatoMew | 2020-11-30 | 1 | -0/+0 |
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| * | Be consistent with the unused and unreferenced terminology | SatoMew | 2020-11-30 | 1 | -5/+3 |
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| * | Rename the unreferenced fanfare's constants | SatoMew | 2020-11-30 | 1 | -3/+3 |
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| * | Identify what became GSC's Key Item fanfare | SatoMew | 2020-11-29 | 1 | -0/+1 |
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| * | Fix file modes | dannye | 2020-11-14 | 3 | -0/+0 |
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| * | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 2020-07-17 | 1 | -5/+10 |
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| * | SONY -> RIVAL | Rangi | 2020-07-17 | 1 | -1/+1 |
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| * | Define constants for audio commands | Rangi | 2020-07-16 | 3 | -117/+117 |
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| * | Clean up some data, using macros for multiline list entries | Rangi | 2020-07-14 | 3 | -6/+6 |
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| * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 | 4 | -115/+115 |
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| * | Replace raw hex values with HRAM constants | Rangi | 2020-07-03 | 5 | -5/+5 |
| | | | | | To do: turn constants into labels and use ldh | ||||
| * | Organize macros/ like pokecrystal | Rangi | 2020-07-03 | 2 | -3/+3 |
| | | | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | ||||
| * | Remove unused Yellow music | Rangi | 2020-07-03 | 4 | -1808/+0 |
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| * | Add subdirectories to engine/ similar to pokecrystal | Rangi | 2020-07-02 | 7 | -0/+217 |
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| * | Factor out shared audio/notes.asm | Rangi | 2020-06-27 | 4 | -36/+15 |
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| * | Rename dnote to drum_note and dspeed to drum_speed | dannye | 2019-09-03 | 20 | -1096/+1096 |
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| * | Make pitch_sweep pitch change argument consistent with the other signed âľ | dannye | 2019-08-25 | 45 | -45/+45 |
| | | | | | magnitude arguments | ||||
| * | Finish cleaning up audio macro arguments and descriptions | dannye | 2019-08-18 | 149 | -312/+312 |
| | | | | | | | break up arguments for stereo_panning and duty_cycle_pattern note_type fade is signed properly document arguments for vibrato, tempo, pitch_slide etc | ||||
| * | Update labels to match new audio macro names | dannye | 2019-08-17 | 4 | -1278/+1403 |
| | | | | | and synchronize engine_2 and engine_3 with engine_1 | ||||
| * | Use generic names for noise instruments | dannye | 2019-07-28 | 79 | -2262/+2262 |
| | | | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal | ||||
| * | Update audio macro names | dannye | 2019-07-27 | 380 | -19918/+19918 |
| | | | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | ||||
| * | Replace the few instances of Unknown Dungeon with Cerulean Cave | SatoMew | 2019-04-08 | 1 | -1/+1 |
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| * | Break up sfxnote parameters into duty, volume, volume change and pitch | dannye | 2018-03-16 | 310 | -2581/+2584 |
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| * | Break up pitchenvelope parameters into length and pitch change | dannye | 2018-03-16 | 52 | -106/+106 |
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| * | Made some changes | Eggy0 | 2018-03-16 | 307 | -2684/+2684 |
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| * | Replace unnecessary tabs with spaces | dannye | 2016-07-27 | 2 | -10/+10 |
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| * | Redo audio header macro | dannye | 2016-07-27 | 9 | -488/+487 |
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| * | Add warnings about music/sfx macro usage | dannye | 2016-07-27 | 1 | -0/+1 |
| | | | | | | These are not game limitations, just restrictions for the macros to behave properly | ||||
| * | Macros to automate music and sound effect headers | dannye | 2016-07-27 | 6 | -1522/+361 |
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| * | Fix music channel numbering | dannye | 2016-07-27 | 49 | -309/+309 |
| | | | | | same as previous, but for songs instead of sound effects | ||||
| * | Fix sound effect channel numbering | dannye | 2016-07-27 | 326 | -1269/+1269 |
| | | | | | | mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1' | ||||
| * | Remove the last address comments | dannye | 2016-06-12 | 3 | -44/+42 |
| | | | | | | except for wram.asm and sram.asm also delete unused yellow file | ||||
| * | remove address comments | YamaArashi | 2016-06-11 | 381 | -1251/+1251 |
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| * | commented audio code | YamaArashi | 2015-08-08 | 3 | -1151/+1196 |
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| * | Unify audio bank references | dannye | 2015-07-22 | 15 | -565/+565 |
| | | | | | | | 2â1 8â2 1fâ3 | ||||
| * | Rename sound effect files | dannye | 2015-07-22 | 324 | -1586/+1586 |
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| * | Rename/organize part 4 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 227 | -227/+0 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | Rename/organize part 3 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 154 | -310/+154 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | Add newlines to EOFs | U-Daniel-PC\Daniel | 2015-06-01 | 329 | -328/+328 |
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| * | Low health alarm documentation | U-Daniel-PC\Daniel | 2015-03-12 | 1 | -2/+2 |
| | | | | | RenaKunisaki | ||||
| * | Kill version.asm. | IIMarckus | 2014-10-17 | 1 | -2/+2 |
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| * | Make each pitch/instrument its own macro | U-Fish-PC\Daniel | 2014-06-10 | 65 | -14899/+14899 |
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| * | Clean up white space | U-Fish-PC\Daniel | 2014-06-09 | 4 | -6/+6 |
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| * | Clean up music bank references | U-Fish-PC\Daniel | 2014-06-09 | 3 | -3/+3 |
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| * | Combine wave files | U-Fish-PC\Daniel | 2014-06-09 | 6 | -84/+18 |
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