| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Define constants for audio commands | Rangi | 2020-07-16 |
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| * | Clean up some data, using macros for multiline list entries | Rangi | 2020-07-14 |
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| * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 |
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| * | Replace raw hex values with HRAM constants | Rangi | 2020-07-03 |
| | | | | | To do: turn constants into labels and use ldh | ||
| * | Organize macros/ like pokecrystal | Rangi | 2020-07-03 |
| | | | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | ||
| * | Remove unused Yellow music | Rangi | 2020-07-03 |
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| * | Add subdirectories to engine/ similar to pokecrystal | Rangi | 2020-07-02 |
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| * | Factor out shared audio/notes.asm | Rangi | 2020-06-27 |
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| * | Rename dnote to drum_note and dspeed to drum_speed | dannye | 2019-09-03 |
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| * | Make pitch_sweep pitch change argument consistent with the other signed âľ | dannye | 2019-08-25 |
| | | | | | magnitude arguments | ||
| * | Finish cleaning up audio macro arguments and descriptions | dannye | 2019-08-18 |
| | | | | | | | break up arguments for stereo_panning and duty_cycle_pattern note_type fade is signed properly document arguments for vibrato, tempo, pitch_slide etc | ||
| * | Update labels to match new audio macro names | dannye | 2019-08-17 |
| | | | | | and synchronize engine_2 and engine_3 with engine_1 | ||
| * | Use generic names for noise instruments | dannye | 2019-07-28 |
| | | | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal | ||
| * | Update audio macro names | dannye | 2019-07-27 |
| | | | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | ||
| * | Replace the few instances of Unknown Dungeon with Cerulean Cave | SatoMew | 2019-04-08 |
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| * | Break up sfxnote parameters into duty, volume, volume change and pitch | dannye | 2018-03-16 |
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| * | Break up pitchenvelope parameters into length and pitch change | dannye | 2018-03-16 |
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| * | Made some changes | Eggy0 | 2018-03-16 |
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| * | Replace unnecessary tabs with spaces | dannye | 2016-07-27 |
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| * | Redo audio header macro | dannye | 2016-07-27 |
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| * | Add warnings about music/sfx macro usage | dannye | 2016-07-27 |
| | | | | | | These are not game limitations, just restrictions for the macros to behave properly | ||
| * | Macros to automate music and sound effect headers | dannye | 2016-07-27 |
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| * | Fix music channel numbering | dannye | 2016-07-27 |
| | | | | | same as previous, but for songs instead of sound effects | ||
| * | Fix sound effect channel numbering | dannye | 2016-07-27 |
| | | | | | | mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1' | ||
| * | Remove the last address comments | dannye | 2016-06-12 |
| | | | | | | except for wram.asm and sram.asm also delete unused yellow file | ||
| * | remove address comments | YamaArashi | 2016-06-11 |
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| * | commented audio code | YamaArashi | 2015-08-08 |
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| * | Unify audio bank references | dannye | 2015-07-22 |
| | | | | | | | 2â1 8â2 1fâ3 | ||
| * | Rename sound effect files | dannye | 2015-07-22 |
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| * | Rename/organize part 4 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||
| * | Rename/organize part 3 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||
| * | Add newlines to EOFs | U-Daniel-PC\Daniel | 2015-06-01 |
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| * | Low health alarm documentation | U-Daniel-PC\Daniel | 2015-03-12 |
| | | | | | RenaKunisaki | ||
| * | Kill version.asm. | IIMarckus | 2014-10-17 |
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| * | Make each pitch/instrument its own macro | U-Fish-PC\Daniel | 2014-06-10 |
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| * | Clean up white space | U-Fish-PC\Daniel | 2014-06-09 |
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| * | Clean up music bank references | U-Fish-PC\Daniel | 2014-06-09 |
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| * | Combine wave files | U-Fish-PC\Daniel | 2014-06-09 |
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| * | Improve music command names | U-Fish-PC\Daniel | 2014-06-09 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | combine audio and music folders | U-Fish-PC\Daniel | 2014-04-06 |
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| * | Stop using [$ff00+$xx] syntax. | yenatch | 2014-03-30 |
| | | | | | rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c, | ||
| * | Get rid of globals.asm. Use ::s to export labels between objects. | yenatch | 2014-01-27 |
| | | | | | | | | | | | | globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third. | ||
| * | fix some duty labels | yenatch | 2014-01-09 |
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| * | split instrument duty into audio/ | yenatch | 2014-01-09 |
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| * | split out the audio engines | yenatch | 2014-01-06 |
