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* Define constants for audio commandsRangi2020-07-16
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* Clean up some data, using macros for multiline list entriesRangi2020-07-14
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
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* Replace raw hex values with HRAM constantsRangi2020-07-03
| | | | To do: turn constants into labels and use ldh
* Organize macros/ like pokecrystalRangi2020-07-03
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Remove unused Yellow musicRangi2020-07-03
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* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02
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* Factor out shared audio/notes.asmRangi2020-06-27
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* Rename dnote to drum_note and dspeed to drum_speeddannye2019-09-03
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* Make pitch_sweep pitch change argument consistent with the other signed ↵dannye2019-08-25
| | | | magnitude arguments
* Finish cleaning up audio macro arguments and descriptionsdannye2019-08-18
| | | | | | break up arguments for stereo_panning and duty_cycle_pattern note_type fade is signed properly document arguments for vibrato, tempo, pitch_slide etc
* Update labels to match new audio macro namesdannye2019-08-17
| | | | and synchronize engine_2 and engine_3 with engine_1
* Use generic names for noise instrumentsdannye2019-07-28
| | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal
* Update audio macro namesdannye2019-07-27
| | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
* Replace the few instances of Unknown Dungeon with Cerulean CaveSatoMew2019-04-08
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* Break up sfxnote parameters into duty, volume, volume change and pitchdannye2018-03-16
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* Break up pitchenvelope parameters into length and pitch changedannye2018-03-16
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* Made some changesEggy02018-03-16
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* Replace unnecessary tabs with spacesdannye2016-07-27
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* Redo audio header macrodannye2016-07-27
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* Add warnings about music/sfx macro usagedannye2016-07-27
| | | | | These are not game limitations, just restrictions for the macros to behave properly
* Macros to automate music and sound effect headersdannye2016-07-27
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* Fix music channel numberingdannye2016-07-27
| | | | same as previous, but for songs instead of sound effects
* Fix sound effect channel numberingdannye2016-07-27
| | | | | mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
* Remove the last address commentsdannye2016-06-12
| | | | | except for wram.asm and sram.asm also delete unused yellow file
* remove address commentsYamaArashi2016-06-11
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* commented audio codeYamaArashi2015-08-08
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* Unify audio bank referencesdannye2015-07-22
| | | | | | 2→1 8→2 1f→3
* Rename sound effect filesdannye2015-07-22
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* Rename/organize part 4 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Rename/organize part 3 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Add newlines to EOFsU-Daniel-PC\Daniel2015-06-01
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* Low health alarm documentationU-Daniel-PC\Daniel2015-03-12
| | | | RenaKunisaki
* Kill version.asm.IIMarckus2014-10-17
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* Make each pitch/instrument its own macroU-Fish-PC\Daniel2014-06-10
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* Clean up white spaceU-Fish-PC\Daniel2014-06-09
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* Clean up music bank referencesU-Fish-PC\Daniel2014-06-09
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* Combine wave filesU-Fish-PC\Daniel2014-06-09
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* Improve music command namesU-Fish-PC\Daniel2014-06-09
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* combine audio and music foldersU-Fish-PC\Daniel2014-04-06
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* Stop using [$ff00+$xx] syntax.yenatch2014-03-30
| | | | rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
* Get rid of globals.asm. Use ::s to export labels between objects.yenatch2014-01-27
| | | | | | | | | | | globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
* fix some duty labelsyenatch2014-01-09
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* split instrument duty into audio/yenatch2014-01-09
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* split out the audio enginesyenatch2014-01-06