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* Organize home and macro codeRangi2020-11-05
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* Start reorganizing pokeyellowRangi2020-11-04
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* Sync with pokereddannye2020-11-04
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* Update Audio 4 sfx namesdannye2020-05-25
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* Sync with pokereddannye2020-05-20
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* Label surfing minigame SFXAmber Brault2019-10-11
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* Clean up pre-linkerscript remnants.luckytyphlosion2018-11-18
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* remove BANK[] and bank constants from ROMX sectionsyenatch2018-04-01
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* move pikachu cries into a separate fileyenatch2018-04-01
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* Remove more address commentsdannye2016-06-12
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* Merge branch 'master' of https://github.com/pret/pokered into merge-pokereddannye2016-06-12
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| * Remove the last address commentsdannye2016-06-12
| | | | | | | | | | except for wram.asm and sram.asm also delete unused yellow file
| * remove address commentsYamaArashi2016-06-11
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* | remove address commentsYamaArashi2016-06-11
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* | Character dict; surfing minigame; printer debugpikalaxalt2016-06-11
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* | Remove unused source filesdannye2016-06-06
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* | Clean up white spacedannye2016-06-06
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* | Some work on disassembling npc movement scripts (aka informed copy/paste ↵pikalaxalt2016-05-21
| | | | | | | | from red)
* | Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4pikalaxalt2016-05-21
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* | Fix sfx separationpikalaxalt2016-05-21
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* | Unhexlify unknown music macro arguments in bank AUDIO_4pikalaxalt2016-05-21
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* | Audio bank 4 constants; space after commas in home/audio.asmpikalaxalt2016-05-21
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* | Fix missing colons and missing LF at EOFpikalaxalt2016-05-21
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* | Garbage data in bank AUDIO_4 replaced with static incbinpikalaxalt2016-05-21
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* | Split sound effects 4pikalaxalt2016-05-21
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* | Add space after commas in music headerspikalaxalt2016-05-20
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* | Disassemble yellow soundspikalaxalt2016-05-20
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* | More audio4 documentation.luckytyphlosion2016-03-19
| | | | | | | | Todo: figure out how to disassemble music/sfx.
* | Start working on bank20 audioluckytyphlosion2016-03-19
| | | | | | | | Note: Address labels aren't correct.
* | Document audio functions.luckytyphlosion2016-03-19
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* | overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-29
| | | | | | | | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* | Convert pikachu cries to .wav files, and process .wav files into .pcm files ↵Marcus Huderle2015-10-24
| | | | | | | | | | | | at compile-time. Update pret
* | bank1f audio.luckytyphlosion2015-10-03
| | | | | | | | Also move yellow/audio.asm to audio.asm
* | Bank8 audio.luckytyphlosion2015-09-27
| | | | | | | | | | | | todo: correct address comments note: tx_pre_constants are not 100% accurate, but they work well enough to have yellow build correctly
* | Bank2 audio.luckytyphlosion2015-09-26
| | | | | | | | todo: correct labels
* | More bank3f documentation and a bit of audio.asm prepluckytyphlosion2015-09-19
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* | Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-30
|\| | | | | | | Doesn't build.
| * commented audio codeYamaArashi2015-08-08
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| * Unify audio bank referencesdannye2015-07-22
| | | | | | | | | | | | 2→1 8→2 1f→3
| * Rename sound effect filesdannye2015-07-22
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| * Rename/organize part 4 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
| * Rename/organize part 3 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* | Build only YellowU-Daniel-PC\Daniel2015-08-01
|/ | | | | | | | | | | | | | | | | | | Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
* Add newlines to EOFsU-Daniel-PC\Daniel2015-06-01
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* Low health alarm documentationU-Daniel-PC\Daniel2015-03-12
| | | | RenaKunisaki
* Kill version.asm.IIMarckus2014-10-17
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* Make each pitch/instrument its own macroU-Fish-PC\Daniel2014-06-10
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* Clean up white spaceU-Fish-PC\Daniel2014-06-09
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* Clean up music bank referencesU-Fish-PC\Daniel2014-06-09
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* Combine wave filesU-Fish-PC\Daniel2014-06-09
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