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* Some work on disassembling npc movement scripts (aka informed copy/paste ↵pikalaxalt2016-05-21
| | | | from red)
* Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4pikalaxalt2016-05-21
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* Fix sfx separationpikalaxalt2016-05-21
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* Unhexlify unknown music macro arguments in bank AUDIO_4pikalaxalt2016-05-21
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* Audio bank 4 constants; space after commas in home/audio.asmpikalaxalt2016-05-21
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* Fix missing colons and missing LF at EOFpikalaxalt2016-05-21
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* Garbage data in bank AUDIO_4 replaced with static incbinpikalaxalt2016-05-21
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* Split sound effects 4pikalaxalt2016-05-21
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* Add space after commas in music headerspikalaxalt2016-05-20
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* Disassemble yellow soundspikalaxalt2016-05-20
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* More audio4 documentation.luckytyphlosion2016-03-19
| | | | Todo: figure out how to disassemble music/sfx.
* Start working on bank20 audioluckytyphlosion2016-03-19
| | | | Note: Address labels aren't correct.
* Document audio functions.luckytyphlosion2016-03-19
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* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-29
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* Convert pikachu cries to .wav files, and process .wav files into .pcm files ↵Marcus Huderle2015-10-24
| | | | | | at compile-time. Update pret
* bank1f audio.luckytyphlosion2015-10-03
| | | | Also move yellow/audio.asm to audio.asm
* Bank8 audio.luckytyphlosion2015-09-27
| | | | | | todo: correct address comments note: tx_pre_constants are not 100% accurate, but they work well enough to have yellow build correctly
* Bank2 audio.luckytyphlosion2015-09-26
| | | | todo: correct labels
* More bank3f documentation and a bit of audio.asm prepluckytyphlosion2015-09-19
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* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-30
|\ | | | | | | Doesn't build.
| * commented audio codeYamaArashi2015-08-08
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| * Unify audio bank referencesdannye2015-07-22
| | | | | | | | | | | | 2→1 8→2 1f→3
| * Rename sound effect filesdannye2015-07-22
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| * Rename/organize part 4 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
| * Rename/organize part 3 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* | Build only YellowU-Daniel-PC\Daniel2015-08-01
|/ | | | | | | | | | | | | | | | | | | Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
* Add newlines to EOFsU-Daniel-PC\Daniel2015-06-01
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* Low health alarm documentationU-Daniel-PC\Daniel2015-03-12
| | | | RenaKunisaki
* Kill version.asm.IIMarckus2014-10-17
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* Make each pitch/instrument its own macroU-Fish-PC\Daniel2014-06-10
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* Clean up white spaceU-Fish-PC\Daniel2014-06-09
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* Clean up music bank referencesU-Fish-PC\Daniel2014-06-09
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* Combine wave filesU-Fish-PC\Daniel2014-06-09
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* Improve music command namesU-Fish-PC\Daniel2014-06-09
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* combine audio and music foldersU-Fish-PC\Daniel2014-04-06
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* Stop using [$ff00+$xx] syntax.yenatch2014-03-30
| | | | rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
* Get rid of globals.asm. Use ::s to export labels between objects.yenatch2014-01-27
| | | | | | | | | | | globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
* fix some duty labelsyenatch2014-01-09
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* split instrument duty into audio/yenatch2014-01-09
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* split out the audio enginesyenatch2014-01-06