| Commit message (Collapse) | Author | Age | ||
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| ... | ||||
| | * | remove address comments | YamaArashi | 2016-06-11 | |
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| * | | remove address comments | YamaArashi | 2016-06-11 | |
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| * | | Character dict; surfing minigame; printer debug | pikalaxalt | 2016-06-11 | |
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| * | | Remove unused source files | dannye | 2016-06-06 | |
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| * | | Clean up white space | dannye | 2016-06-06 | |
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| * | | Some work on disassembling npc movement scripts (aka informed copy/paste ↵ | pikalaxalt | 2016-05-21 | |
| | | | | | | | | | from red) | |||
| * | | Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4 | pikalaxalt | 2016-05-21 | |
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| * | | Fix sfx separation | pikalaxalt | 2016-05-21 | |
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| * | | Unhexlify unknown music macro arguments in bank AUDIO_4 | pikalaxalt | 2016-05-21 | |
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| * | | Audio bank 4 constants; space after commas in home/audio.asm | pikalaxalt | 2016-05-21 | |
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| * | | Fix missing colons and missing LF at EOF | pikalaxalt | 2016-05-21 | |
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| * | | Garbage data in bank AUDIO_4 replaced with static incbin | pikalaxalt | 2016-05-21 | |
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| * | | Split sound effects 4 | pikalaxalt | 2016-05-21 | |
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| * | | Add space after commas in music headers | pikalaxalt | 2016-05-20 | |
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| * | | Disassemble yellow sounds | pikalaxalt | 2016-05-20 | |
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| * | | More audio4 documentation. | luckytyphlosion | 2016-03-19 | |
| | | | | | | | | | Todo: figure out how to disassemble music/sfx. | |||
| * | | Start working on bank20 audio | luckytyphlosion | 2016-03-19 | |
| | | | | | | | | | Note: Address labels aren't correct. | |||
| * | | Document audio functions. | luckytyphlosion | 2016-03-19 | |
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| * | | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | 2015-10-29 | |
| | | | | | | | | | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args | |||
| * | | Convert pikachu cries to .wav files, and process .wav files into .pcm files ↵ | Marcus Huderle | 2015-10-24 | |
| | | | | | | | | | | | | | at compile-time. Update pret | |||
| * | | bank1f audio. | luckytyphlosion | 2015-10-03 | |
| | | | | | | | | | Also move yellow/audio.asm to audio.asm | |||
| * | | Bank8 audio. | luckytyphlosion | 2015-09-27 | |
| | | | | | | | | | | | | | todo: correct address comments note: tx_pre_constants are not 100% accurate, but they work well enough to have yellow build correctly | |||
| * | | Bank2 audio. | luckytyphlosion | 2015-09-26 | |
| | | | | | | | | | todo: correct labels | |||
| * | | More bank3f documentation and a bit of audio.asm prep | luckytyphlosion | 2015-09-19 | |
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| * | | Merge branch 'master' of https://github.com/iimarckus/pokered | luckytyphlosion | 2015-08-30 | |
| |\| | | | | | | | Doesn't build. | |||
| | * | commented audio code | YamaArashi | 2015-08-08 | |
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| | * | Unify audio bank references | dannye | 2015-07-22 | |
| | | | | | | | | | | | | | 2→1 8→2 1f→3 | |||
| | * | Rename sound effect files | dannye | 2015-07-22 | |
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| | * | Rename/organize part 4 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | |
| | | | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
| | * | Rename/organize part 3 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | |
| | | | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
| * | | Build only Yellow | U-Daniel-PC\Daniel | 2015-08-01 | |
| |/ | | | | | | | | | | | | | | | | | | | Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm | |||
| * | Add newlines to EOFs | U-Daniel-PC\Daniel | 2015-06-01 | |
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| * | Low health alarm documentation | U-Daniel-PC\Daniel | 2015-03-12 | |
| | | | | | RenaKunisaki | |||
| * | Kill version.asm. | IIMarckus | 2014-10-17 | |
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| * | Make each pitch/instrument its own macro | U-Fish-PC\Daniel | 2014-06-10 | |
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| * | Clean up white space | U-Fish-PC\Daniel | 2014-06-09 | |
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| * | Clean up music bank references | U-Fish-PC\Daniel | 2014-06-09 | |
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| * | Combine wave files | U-Fish-PC\Daniel | 2014-06-09 | |
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| * | Improve music command names | U-Fish-PC\Daniel | 2014-06-09 | |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
| * | combine audio and music folders | U-Fish-PC\Daniel | 2014-04-06 | |
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| * | Stop using [$ff00+$xx] syntax. | yenatch | 2014-03-30 | |
| | | | | | rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c, | |||
| * | Get rid of globals.asm. Use ::s to export labels between objects. | yenatch | 2014-01-27 | |
| | | | | | | | | | | | | globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third. | |||
| * | fix some duty labels | yenatch | 2014-01-09 | |
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| * | split instrument duty into audio/ | yenatch | 2014-01-09 | |
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| * | split out the audio engines | yenatch | 2014-01-06 | |
