| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Identify the unused cry that was carried over to GSC | SatoMew | 2021-05-02 |
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| * | Trim extra newlines from some files | Rangi | 2021-04-08 |
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| * | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2021-03-25 |
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| | * | Verify data table and name list sizes with assertion macros | Rangi | 2021-03-25 |
| | | | | | | | | | Fixes #312 | ||
| * | | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2020-12-15 |
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| | * | And extend this principle to the filename as well | SatoMew | 2020-11-30 |
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| | * | Be consistent with the unused and unreferenced terminology | SatoMew | 2020-11-30 |
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| | * | Rename the unreferenced fanfare's constants | SatoMew | 2020-11-30 |
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| | * | Identify what became GSC's Key Item fanfare | SatoMew | 2020-11-29 |
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| * | | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2020-11-14 |
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| | * | Fix file modes | dannye | 2020-11-14 |
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| | * | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 2020-07-17 |
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| | * | SONY -> RIVAL | Rangi | 2020-07-17 |
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| | * | Define constants for audio commands | Rangi | 2020-07-16 |
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| | * | Clean up some data, using macros for multiline list entries | Rangi | 2020-07-14 |
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| | * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 |
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| | * | Replace raw hex values with HRAM constants | Rangi | 2020-07-03 |
| | | | | | | | | | To do: turn constants into labels and use ldh | ||
| | * | Organize macros/ like pokecrystal | Rangi | 2020-07-03 |
| | | | | | | | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | ||
| | * | Remove unused Yellow music | Rangi | 2020-07-03 |
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| | * | Add subdirectories to engine/ similar to pokecrystal | Rangi | 2020-07-02 |
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| | * | Factor out shared audio/notes.asm | Rangi | 2020-06-27 |
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| | * | Rename dnote to drum_note and dspeed to drum_speed | dannye | 2019-09-03 |
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| | * | Make pitch_sweep pitch change argument consistent with the other signed ↵ | dannye | 2019-08-25 |
| | | | | | | | | | magnitude arguments | ||
| | * | Finish cleaning up audio macro arguments and descriptions | dannye | 2019-08-18 |
| | | | | | | | | | | | | | break up arguments for stereo_panning and duty_cycle_pattern note_type fade is signed properly document arguments for vibrato, tempo, pitch_slide etc | ||
| | * | Update labels to match new audio macro names | dannye | 2019-08-17 |
| | | | | | | | | | and synchronize engine_2 and engine_3 with engine_1 | ||
| | * | Use generic names for noise instruments | dannye | 2019-07-28 |
| | | | | | | | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal | ||
| | * | Update audio macro names | dannye | 2019-07-27 |
| | | | | | | | | | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | ||
| | * | Replace the few instances of Unknown Dungeon with Cerulean Cave | SatoMew | 2019-04-08 |
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| | * | Break up sfxnote parameters into duty, volume, volume change and pitch | dannye | 2018-03-16 |
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| | * | Break up pitchenvelope parameters into length and pitch change | dannye | 2018-03-16 |
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| | * | Made some changes | Eggy0 | 2018-03-16 |
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| | * | Replace unnecessary tabs with spaces | dannye | 2016-07-27 |
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| | * | Redo audio header macro | dannye | 2016-07-27 |
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| | * | Add warnings about music/sfx macro usage | dannye | 2016-07-27 |
| | | | | | | | | | | | These are not game limitations, just restrictions for the macros to behave properly | ||
| | * | Macros to automate music and sound effect headers | dannye | 2016-07-27 |
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| | * | Fix music channel numbering | dannye | 2016-07-27 |
| | | | | | | | | | same as previous, but for songs instead of sound effects | ||
| | * | Fix sound effect channel numbering | dannye | 2016-07-27 |
| | | | | | | | | | | | mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1' | ||
| * | | Fix #5: create the unused trailing PCM bytes from WAV data | Rangi | 2020-11-06 |
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| * | | Organize home and macro code | Rangi | 2020-11-05 |
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| * | | Start reorganizing pokeyellow | Rangi | 2020-11-04 |
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| * | | Sync with pokered | dannye | 2020-11-04 |
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| * | | Update Audio 4 sfx names | dannye | 2020-05-25 |
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| * | | Sync with pokered | dannye | 2020-05-20 |
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| * | | Label surfing minigame SFX | Amber Brault | 2019-10-11 |
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| * | | Clean up pre-linkerscript remnants. | luckytyphlosion | 2018-11-18 |
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| * | | remove BANK[] and bank constants from ROMX sections | yenatch | 2018-04-01 |
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| * | | move pikachu cries into a separate file | yenatch | 2018-04-01 |
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| * | | Remove more address comments | dannye | 2016-06-12 |
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| * | | Merge branch 'master' of https://github.com/pret/pokered into merge-pokered | dannye | 2016-06-12 |
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| | * | Remove the last address comments | dannye | 2016-06-12 |
| | | | | | | | | | | | except for wram.asm and sram.asm also delete unused yellow file | ||
