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2016-02-17Use rgbasm -D in the makefile.yenatch1-2/+0
2015-08-01Build only YellowU-Daniel-PC\Daniel1-2/+0
Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
2014-05-30Dust off the makefile and prepare to build Yellow.yenatch1-1/+1
2014-01-27Split wram.asm from poke{red,blue}.o into wram.oyenatch1-1/+0
wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
2014-01-27Get rid of globals.asm. Use ::s to export labels between objects.yenatch1-1/+0
globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
2014-01-07dedicated version includesyenatch1-2/+1
2013-12-07include globals.asm in rgbasm objectsyenatch1-0/+1
2013-09-01make extras/ a submoduleBryan Bishop1-1/+1
Use pokemontools v1.3.0 and use the same preprocessor as the pokecrystal project.
2013-05-23Better comments for the Game Freak room.IIMarckus1-0/+1
2012-01-25rename common.asm -> main.asmBryan Bishop1-1/+1
hg-commit-id: adec8319c54b
2012-01-18Add missing newlines to ends of files.IIMarckus1-1/+1
hg-commit-id: b807e5dc9cef
2012-01-15Palette differences between Red and Blue version.stag0191-2/+2
hg-commit-id: 3bebb464b5f7
2012-01-14Another attempt at splitting Red/Blue versions.stag0191-0/+3
hg-commit-id: bd7cb987f964