| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | extract and include blockset data | Bryan Bishop | 2012-01-14 | 1 | -19/+19 |
| | | | | | | | | | | | | | | extract_tileblocks also has the ability to output asm, but the output seems like it would be too much for rgbasm to handle. Instead of cluttering up common.asm, I am opting to place the data in binary data files under gfx/blocksets/ in .bst files. Every 16 bytes is a separate block in the blockset. Each byte is referencing a tile id from the tileset graphics in gfx/tilesets/. hg-commit-id: 0540eff0f081 | ||||
| * | Adding graphical differences between Red/Blue. | stag019 | 2012-01-14 | 1 | -4/+44 |
| | | | | | | hg-commit-id: 9dfe76962f8c | ||||
| * | fix pokeblue.gbc make target | Bryan Bishop | 2012-01-14 | 1 | -1/+3 |
| | | | | | | hg-commit-id: 64d04e5bd875 | ||||
| * | Another attempt at splitting Red/Blue versions. | stag019 | 2012-01-14 | 1 | -0/+41477 |
| hg-commit-id: bd7cb987f964 | |||||
