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* extract and include blockset dataBryan Bishop2012-01-141-19/+19
| | | | | | | | | | | | | extract_tileblocks also has the ability to output asm, but the output seems like it would be too much for rgbasm to handle. Instead of cluttering up common.asm, I am opting to place the data in binary data files under gfx/blocksets/ in .bst files. Every 16 bytes is a separate block in the blockset. Each byte is referencing a tile id from the tileset graphics in gfx/tilesets/. hg-commit-id: 0540eff0f081
* Adding graphical differences between Red/Blue.stag0192012-01-141-4/+44
| | | | | hg-commit-id: 9dfe76962f8c
* fix pokeblue.gbc make targetBryan Bishop2012-01-141-1/+3
| | | | | hg-commit-id: 64d04e5bd875
* Another attempt at splitting Red/Blue versions.stag0192012-01-141-0/+41477
hg-commit-id: bd7cb987f964