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2014-04-03Name the tilesets and give them constants.yenatch1-0/+2
2014-02-14Let rgbasm handle undefined version constants.yenatch1-3/+1
2014-01-27Split wram.asm from poke{red,blue}.o into wram.oyenatch1-0/+2
2014-01-21define music constants instead of running around with ((label-$4000)/3)yenatch1-0/+1
2013-12-27Credits order INCBIN and more labeling.Marcus Huderle1-1/+2
2013-12-23Labeled Special Effect pointers and ids.Marcus Huderle1-0/+1
2013-12-11Clean up constantsU-Fish-PC\Daniel1-181/+9
2013-12-11Move slot machine constantsU-Fish-PC\Daniel1-2/+0
2013-12-11Disassemble Slot Machine and OthersU-Fish-PC\Daniel1-0/+2
2013-12-05clean up remaining constantsyenatch1-41/+41
2013-12-05split related constants into constants/yenatch1-1933/+9
2013-12-05split rgbasm macros into macros.asmyenatch1-259/+1
2013-12-05split wram/hram out of constants.asm and start using wram sectionsyenatch1-1154/+1
2013-10-22Fix blue and yellow musicU-Fish-PC\Daniel1-4/+0
2013-10-21More bank 2 music engine and music/sfx format updateU-Fish-PC\Daniel1-46/+22
2013-10-12All music and sfxU-Fish-PC\Daniel1-114/+161
2013-09-16give consistency to map namesU-Fish-PC\Daniel1-12/+12
2013-07-03Disasm code which draws tiny party pokémon symbols in-battle.Sanky1-0/+2
2013-05-12Make the pic bank calculations more readable.IIMarckus1-0/+2
2013-04-07* add known hard-coded memory locations are labels nowMr Wint1-131/+332
2013-03-17* analyzed assembly related to handling spritesMr Wint1-1/+97
2013-03-13* added EQU constants for mon header RAM areaMr Wint1-1/+74
2013-03-12formatted attack effects and use more EQUsMr Wint1-0/+1
2012-12-21disasm MoveSelectionMenuSanky1-0/+1
2012-12-20TrainerBattleVictory disasmedSanky1-0/+1
2012-07-03Palette $0C is the Town Map palette.IIMarckus1-1/+1
2012-03-21CalculateDamage routine from smkdan added.stag0191-6/+8
2012-03-19Expand hidden coin functions.IIMarckus1-1/+0
2012-03-15Add map header for Route 15 gatehouse 2F.IIMarckus1-4/+9
2012-03-07Pokemon overworld spritesstag0191-0/+18
2012-03-07Redfining predefs using macros: PREDEF and PREDEF_JUMP.Sanky1-0/+11
2012-02-20disasm of map sprite tile pattern loading code plus misc stuffYamaArashi1-0/+4
2012-02-19disasm of remaining use item functionsYamaArashi1-0/+3
2012-02-16fix battle status constant typoYamaArashi1-1/+1
2012-02-14more status ailment constantsBryan Bishop1-2/+5
2012-02-12disasm of options menuYamaArashi1-0/+12
2012-02-10disasm of pokemon menu functionYamaArashi1-0/+2
2012-02-06corrected the name of a constant to reflect its wider usesYamaArashi1-1/+1
2012-02-06added some constantsYamaArashi1-0/+10
2012-02-05disasm of code used in item menus and other menusYamaArashi1-0/+9
2012-02-04disasm of number printing functions and other minor changesYamaArashi1-0/+6
2012-02-03disasm of misc functionsYamaArashi1-2/+2
2012-02-01disasm of more battle animation codeYamaArashi1-1/+2
2012-01-31disasm of some battle animation codeYamaArashi1-0/+38
2012-01-26add V-blank handler and some associated functions, replace some addresses wit...YamaArashi1-2/+77
2012-01-26diasm of some bank 0 code (mostly menu related)YamaArashi1-0/+31
2012-01-24some bank 0 codeYamaArashi1-0/+5
2012-01-24added some comments and added multiply/divide constantsYamaArashi1-0/+12
2012-01-24more battle code disassembledYamaArashi1-0/+13
2012-01-24more battle codeYamaArashi1-0/+8