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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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constants.asm
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2014-04-03
Name the tilesets and give them constants.
yenatch
1
-0
/
+2
2014-02-14
Let rgbasm handle undefined version constants.
yenatch
1
-3
/
+1
2014-01-27
Split wram.asm from poke{red,blue}.o into wram.o
yenatch
1
-0
/
+2
2014-01-21
define music constants instead of running around with ((label-$4000)/3)
yenatch
1
-0
/
+1
2013-12-27
Credits order INCBIN and more labeling.
Marcus Huderle
1
-1
/
+2
2013-12-23
Labeled Special Effect pointers and ids.
Marcus Huderle
1
-0
/
+1
2013-12-11
Clean up constants
U-Fish-PC\Daniel
1
-181
/
+9
2013-12-11
Move slot machine constants
U-Fish-PC\Daniel
1
-2
/
+0
2013-12-11
Disassemble Slot Machine and Others
U-Fish-PC\Daniel
1
-0
/
+2
2013-12-05
clean up remaining constants
yenatch
1
-41
/
+41
2013-12-05
split related constants into constants/
yenatch
1
-1933
/
+9
2013-12-05
split rgbasm macros into macros.asm
yenatch
1
-259
/
+1
2013-12-05
split wram/hram out of constants.asm and start using wram sections
yenatch
1
-1154
/
+1
2013-10-22
Fix blue and yellow music
U-Fish-PC\Daniel
1
-4
/
+0
2013-10-21
More bank 2 music engine and music/sfx format update
U-Fish-PC\Daniel
1
-46
/
+22
2013-10-12
All music and sfx
U-Fish-PC\Daniel
1
-114
/
+161
2013-09-16
give consistency to map names
U-Fish-PC\Daniel
1
-12
/
+12
2013-07-03
Disasm code which draws tiny party pokémon symbols in-battle.
Sanky
1
-0
/
+2
2013-05-12
Make the pic bank calculations more readable.
IIMarckus
1
-0
/
+2
2013-04-07
* add known hard-coded memory locations are labels now
Mr Wint
1
-131
/
+332
2013-03-17
* analyzed assembly related to handling sprites
Mr Wint
1
-1
/
+97
2013-03-13
* added EQU constants for mon header RAM area
Mr Wint
1
-1
/
+74
2013-03-12
formatted attack effects and use more EQUs
Mr Wint
1
-0
/
+1
2012-12-21
disasm MoveSelectionMenu
Sanky
1
-0
/
+1
2012-12-20
TrainerBattleVictory disasmed
Sanky
1
-0
/
+1
2012-07-03
Palette $0C is the Town Map palette.
IIMarckus
1
-1
/
+1
2012-03-21
CalculateDamage routine from smkdan added.
stag019
1
-6
/
+8
2012-03-19
Expand hidden coin functions.
IIMarckus
1
-1
/
+0
2012-03-15
Add map header for Route 15 gatehouse 2F.
IIMarckus
1
-4
/
+9
2012-03-07
Pokemon overworld sprites
stag019
1
-0
/
+18
2012-03-07
Redfining predefs using macros: PREDEF and PREDEF_JUMP.
Sanky
1
-0
/
+11
2012-02-20
disasm of map sprite tile pattern loading code plus misc stuff
YamaArashi
1
-0
/
+4
2012-02-19
disasm of remaining use item functions
YamaArashi
1
-0
/
+3
2012-02-16
fix battle status constant typo
YamaArashi
1
-1
/
+1
2012-02-14
more status ailment constants
Bryan Bishop
1
-2
/
+5
2012-02-12
disasm of options menu
YamaArashi
1
-0
/
+12
2012-02-10
disasm of pokemon menu function
YamaArashi
1
-0
/
+2
2012-02-06
corrected the name of a constant to reflect its wider uses
YamaArashi
1
-1
/
+1
2012-02-06
added some constants
YamaArashi
1
-0
/
+10
2012-02-05
disasm of code used in item menus and other menus
YamaArashi
1
-0
/
+9
2012-02-04
disasm of number printing functions and other minor changes
YamaArashi
1
-0
/
+6
2012-02-03
disasm of misc functions
YamaArashi
1
-2
/
+2
2012-02-01
disasm of more battle animation code
YamaArashi
1
-1
/
+2
2012-01-31
disasm of some battle animation code
YamaArashi
1
-0
/
+38
2012-01-26
add V-blank handler and some associated functions, replace some addresses wit...
YamaArashi
1
-2
/
+77
2012-01-26
diasm of some bank 0 code (mostly menu related)
YamaArashi
1
-0
/
+31
2012-01-24
some bank 0 code
YamaArashi
1
-0
/
+5
2012-01-24
added some comments and added multiply/divide constants
YamaArashi
1
-0
/
+12
2012-01-24
more battle code disassembled
YamaArashi
1
-0
/
+13
2012-01-24
more battle code
YamaArashi
1
-0
/
+8
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