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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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constants.asm
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2011-12-27
Cleanup, and added new RAM variables (and changed some others).
IIMarckus
1
-2
/
+13
2011-12-27
Disassemble some name lists logic.
IIMarckus
1
-0
/
+10
2011-12-27
Expand some already‐referenced text.
IIMarckus
1
-0
/
+14
2011-12-26
Remove TX_NULL; it is obsoleted by db "@"
IIMarckus
1
-4
/
+0
2011-12-27
Fix (hopefully) unicode mis-behaviour.
Sawakita
1
-1
/
+0
2011-12-27
Fix small encoding error (unicode).
Sawakita
1
-1
/
+1
2011-12-27
Add status ailments masks (FRZ, SLP).
Sawakita
1
-1
/
+6
2011-12-15
Add title screen monsters from Green and Blue as well.
IIMarckus
1
-0
/
+4
2011-12-15
Poké Ball animation code cleanup.
IIMarckus
1
-3
/
+10
2011-12-12
Add random number generation functions.
IIMarckus
1
-0
/
+4
2011-12-12
Document the byte before a trainer’s AI pointer.
IIMarckus
1
-0
/
+2
2011-11-14
Minor clarifications in Pallet Town scripts.
IIMarckus
1
-0
/
+5
2011-11-14
Add Blue’s house map.
IIMarckus
1
-0
/
+4
2011-11-13
Add constants for direction of connections.
IIMarckus
1
-0
/
+5
2011-05-30
First part of save file interpretation functions, thx Sawakita.
IIMarckus
1
-0
/
+4
2011-04-11
Basic attack animation functions.
IIMarckus
1
-0
/
+5
2011-04-10
Add attack characteristics data.
IIMarckus
1
-0
/
+17
2011-04-09
Use human-readable names instead of memory addresses.
IIMarckus
1
-0
/
+5
2011-02-19
Add evolutions / learned attacks. Thx Sawakita
IIMarckus
1
-0
/
+5
2010-12-27
Add town map locations. Thanks once again to Sawakita.
IIMarckus
1
-0
/
+22
2010-12-26
Add map ID constants
IIMarckus
1
-0
/
+39
2010-12-20
Add tileset headers (thx Sawakita)
IIMarckus
1
-0
/
+7
2010-11-19
create a new macro to make byte–word pairs more readable
IIMarckus
1
-0
/
+6
2010-11-12
split constants into their own file
IIMarckus
1
-0
/
+774
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