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2012-01-24disasm more battle codeYamaArashi1-0/+92
2012-01-23disasm of some battle codeYamaArashi1-4/+11
2012-01-23move missed constantYamaArashi1-0/+2
2012-01-23added battle-related constantsYamaArashi1-3/+57
2012-01-23$039e -> HandleMidJumpBryan Bishop1-0/+2
2012-01-23updated changes in repoKuroiIeWa5Da1-4/+14
2012-01-21replaced $3e2e with GiveItem in some textsBryan Bishop1-0/+2
2012-01-21Disassembled Music Data for PokeHealed Chnl2, cleaned up music data a bitKuroiIeWa5Da1-0/+6
2012-01-20Experimental change for actual music dataKuroiIeWa5Da1-0/+130
2012-01-20these are for map scripts, not booleansBryan Bishop1-11/+0
2012-01-20fix some constants, add some event constantsBryan Bishop1-11/+32
2012-01-20Finished Celedon & Cinnabar Island in bank 2KuroiIeWa5Da1-1/+1
2012-01-19switch to W_BAGITEM01QTY formatBryan Bishop1-142/+142
2012-01-19player id, money, and coinsBryan Bishop1-0/+12
2012-01-19Adding party Pokémon constantsSanky1-0/+208
2012-01-19RAM locations for play time (hours, minutes)Bryan Bishop1-0/+5
2012-01-19safari timer locations in RAMBryan Bishop1-0/+3
2012-01-19prepend W_ to pc box item constantsBryan Bishop1-100/+100
2012-01-19box items RAM locations and constantsBryan Bishop1-0/+106
2012-01-19constants for bag items and bag item countsBryan Bishop1-2/+45
2012-01-18Cleanup of Oak’s Lab scripts.IIMarckus1-0/+3
2012-01-18Use tabs for indentation, not spaces.IIMarckus1-5/+5
2012-01-17TX_RAM for text engine command $1 in pretty_textBryan Bishop1-0/+8
2012-01-16fix naming of map size constantsBryan Bishop1-442/+442
2012-01-16revert tileset constantsBryan Bishop1-26/+0
2012-01-16Added Route2 HeaderKuroiIeWa5Da1-0/+26
2012-01-15dump in map size constantsBryan Bishop1-0/+886
2012-01-15Fix a RAM location mis-labeling. At $D4E4 there is the list of current map's ...Sawakita1-1/+1
2012-01-14item $7 is surfboard (buggy?)Bryan Bishop1-1/+1
2012-01-14fix pokeblue.gbc make targetBryan Bishop1-2/+0
2012-01-14Add some labels for RAM locations, relative to mapheader.Sawakita1-0/+6
2012-01-13Fixed up Wild Pokemon Data and added data for all versionsstag0191-3/+5
2012-01-10Use item names in object data.IIMarckus1-2/+2
2012-01-10$CD3D seems to be used only for trades, so document it as such.IIMarckus1-0/+2
2012-01-10Function $3493, former CheckBagItemExist, is now called IsItemInBag (consiste...Sawakita1-0/+5
2012-01-10replace all MR__MIME -> MR_MIMEBryan Bishop1-2/+2
2012-01-10OAK_S_PARCEL -> OAKS_PARCELBryan Bishop1-1/+1
2012-01-09CELADON_HOUSE_2 -> CELADON_HOUSEBryan Bishop1-2/+2
2012-01-09fix map naming mistakes in celadon cityBryan Bishop1-3/+3
2012-01-08Add function to get a monster's name from a given id (internal order).Sawakita1-0/+6
2012-01-05Improve sprite names.IIMarckus1-17/+17
2012-01-05Give this sprite a better name.IIMarckus1-1/+1
2012-01-05switch around old amber sprite constantsBryan Bishop1-2/+2
2012-01-05fix extra amber sprite constant nameBryan Bishop1-1/+1
2012-01-05sprite constantsBryan Bishop1-0/+73
2012-01-03Add more map name constants.IIMarckus1-0/+211
2012-01-04Add macro for 'Event Displacement' and 'Fly-Warp' formula.Sawakita1-0/+14
2011-12-29$FFF3 checks whose turn it is.IIMarckus1-0/+2
2011-12-29Add status checks + text.IIMarckus1-0/+12
2011-12-29Add the tail end of some battle code.IIMarckus1-0/+2