| Commit message (Expand) | Author | Files | Lines |
| 2012-01-24 | disasm more battle code | YamaArashi | 1 | -0/+92 |
| 2012-01-23 | disasm of some battle code | YamaArashi | 1 | -4/+11 |
| 2012-01-23 | move missed constant | YamaArashi | 1 | -0/+2 |
| 2012-01-23 | added battle-related constants | YamaArashi | 1 | -3/+57 |
| 2012-01-23 | $039e -> HandleMidJump | Bryan Bishop | 1 | -0/+2 |
| 2012-01-23 | updated changes in repo | KuroiIeWa5Da | 1 | -4/+14 |
| 2012-01-21 | replaced $3e2e with GiveItem in some texts | Bryan Bishop | 1 | -0/+2 |
| 2012-01-21 | Disassembled Music Data for PokeHealed Chnl2, cleaned up music data a bit | KuroiIeWa5Da | 1 | -0/+6 |
| 2012-01-20 | Experimental change for actual music data | KuroiIeWa5Da | 1 | -0/+130 |
| 2012-01-20 | these are for map scripts, not booleans | Bryan Bishop | 1 | -11/+0 |
| 2012-01-20 | fix some constants, add some event constants | Bryan Bishop | 1 | -11/+32 |
| 2012-01-20 | Finished Celedon & Cinnabar Island in bank 2 | KuroiIeWa5Da | 1 | -1/+1 |
| 2012-01-19 | switch to W_BAGITEM01QTY format | Bryan Bishop | 1 | -142/+142 |
| 2012-01-19 | player id, money, and coins | Bryan Bishop | 1 | -0/+12 |
| 2012-01-19 | Adding party Pokémon constants | Sanky | 1 | -0/+208 |
| 2012-01-19 | RAM locations for play time (hours, minutes) | Bryan Bishop | 1 | -0/+5 |
| 2012-01-19 | safari timer locations in RAM | Bryan Bishop | 1 | -0/+3 |
| 2012-01-19 | prepend W_ to pc box item constants | Bryan Bishop | 1 | -100/+100 |
| 2012-01-19 | box items RAM locations and constants | Bryan Bishop | 1 | -0/+106 |
| 2012-01-19 | constants for bag items and bag item counts | Bryan Bishop | 1 | -2/+45 |
| 2012-01-18 | Cleanup of Oak’s Lab scripts. | IIMarckus | 1 | -0/+3 |
| 2012-01-18 | Use tabs for indentation, not spaces. | IIMarckus | 1 | -5/+5 |
| 2012-01-17 | TX_RAM for text engine command $1 in pretty_text | Bryan Bishop | 1 | -0/+8 |
| 2012-01-16 | fix naming of map size constants | Bryan Bishop | 1 | -442/+442 |
| 2012-01-16 | revert tileset constants | Bryan Bishop | 1 | -26/+0 |
| 2012-01-16 | Added Route2 Header | KuroiIeWa5Da | 1 | -0/+26 |
| 2012-01-15 | dump in map size constants | Bryan Bishop | 1 | -0/+886 |
| 2012-01-15 | Fix a RAM location mis-labeling. At $D4E4 there is the list of current map's ... | Sawakita | 1 | -1/+1 |
| 2012-01-14 | item $7 is surfboard (buggy?) | Bryan Bishop | 1 | -1/+1 |
| 2012-01-14 | fix pokeblue.gbc make target | Bryan Bishop | 1 | -2/+0 |
| 2012-01-14 | Add some labels for RAM locations, relative to mapheader. | Sawakita | 1 | -0/+6 |
| 2012-01-13 | Fixed up Wild Pokemon Data and added data for all versions | stag019 | 1 | -3/+5 |
| 2012-01-10 | Use item names in object data. | IIMarckus | 1 | -2/+2 |
| 2012-01-10 | $CD3D seems to be used only for trades, so document it as such. | IIMarckus | 1 | -0/+2 |
| 2012-01-10 | Function $3493, former CheckBagItemExist, is now called IsItemInBag (consiste... | Sawakita | 1 | -0/+5 |
| 2012-01-10 | replace all MR__MIME -> MR_MIME | Bryan Bishop | 1 | -2/+2 |
| 2012-01-10 | OAK_S_PARCEL -> OAKS_PARCEL | Bryan Bishop | 1 | -1/+1 |
| 2012-01-09 | CELADON_HOUSE_2 -> CELADON_HOUSE | Bryan Bishop | 1 | -2/+2 |
| 2012-01-09 | fix map naming mistakes in celadon city | Bryan Bishop | 1 | -3/+3 |
| 2012-01-08 | Add function to get a monster's name from a given id (internal order). | Sawakita | 1 | -0/+6 |
| 2012-01-05 | Improve sprite names. | IIMarckus | 1 | -17/+17 |
| 2012-01-05 | Give this sprite a better name. | IIMarckus | 1 | -1/+1 |
| 2012-01-05 | switch around old amber sprite constants | Bryan Bishop | 1 | -2/+2 |
| 2012-01-05 | fix extra amber sprite constant name | Bryan Bishop | 1 | -1/+1 |
| 2012-01-05 | sprite constants | Bryan Bishop | 1 | -0/+73 |
| 2012-01-03 | Add more map name constants. | IIMarckus | 1 | -0/+211 |
| 2012-01-04 | Add macro for 'Event Displacement' and 'Fly-Warp' formula. | Sawakita | 1 | -0/+14 |
| 2011-12-29 | $FFF3 checks whose turn it is. | IIMarckus | 1 | -0/+2 |
| 2011-12-29 | Add status checks + text. | IIMarckus | 1 | -0/+12 |
| 2011-12-29 | Add the tail end of some battle code. | IIMarckus | 1 | -0/+2 |