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2012-01-13Fixed up Wild Pokemon Data and added data for all versionsstag0191-3/+5
2012-01-10Use item names in object data.IIMarckus1-2/+2
2012-01-10$CD3D seems to be used only for trades, so document it as such.IIMarckus1-0/+2
2012-01-10Function $3493, former CheckBagItemExist, is now called IsItemInBag (consiste...Sawakita1-0/+5
2012-01-10replace all MR__MIME -> MR_MIMEBryan Bishop1-2/+2
2012-01-10OAK_S_PARCEL -> OAKS_PARCELBryan Bishop1-1/+1
2012-01-09CELADON_HOUSE_2 -> CELADON_HOUSEBryan Bishop1-2/+2
2012-01-09fix map naming mistakes in celadon cityBryan Bishop1-3/+3
2012-01-08Add function to get a monster's name from a given id (internal order).Sawakita1-0/+6
2012-01-05Improve sprite names.IIMarckus1-17/+17
2012-01-05Give this sprite a better name.IIMarckus1-1/+1
2012-01-05switch around old amber sprite constantsBryan Bishop1-2/+2
2012-01-05fix extra amber sprite constant nameBryan Bishop1-1/+1
2012-01-05sprite constantsBryan Bishop1-0/+73
2012-01-03Add more map name constants.IIMarckus1-0/+211
2012-01-04Add macro for 'Event Displacement' and 'Fly-Warp' formula.Sawakita1-0/+14
2011-12-29$FFF3 checks whose turn it is.IIMarckus1-0/+2
2011-12-29Add status checks + text.IIMarckus1-0/+12
2011-12-29Add the tail end of some battle code.IIMarckus1-0/+2
2011-12-27Cleanup, and added new RAM variables (and changed some others).IIMarckus1-2/+13
2011-12-27Disassemble some name lists logic.IIMarckus1-0/+10
2011-12-27Expand some already‐referenced text.IIMarckus1-0/+14
2011-12-26Remove TX_NULL; it is obsoleted by db "@"IIMarckus1-4/+0
2011-12-27Fix (hopefully) unicode mis-behaviour.Sawakita1-1/+0
2011-12-27Fix small encoding error (unicode).Sawakita1-1/+1
2011-12-27Add status ailments masks (FRZ, SLP).Sawakita1-1/+6
2011-12-15Add title screen monsters from Green and Blue as well.IIMarckus1-0/+4
2011-12-15Poké Ball animation code cleanup.IIMarckus1-3/+10
2011-12-12Add random number generation functions.IIMarckus1-0/+4
2011-12-12Document the byte before a trainer’s AI pointer.IIMarckus1-0/+2
2011-11-14Minor clarifications in Pallet Town scripts.IIMarckus1-0/+5
2011-11-14Add Blue’s house map.IIMarckus1-0/+4
2011-11-13Add constants for direction of connections.IIMarckus1-0/+5
2011-05-30First part of save file interpretation functions, thx Sawakita.IIMarckus1-0/+4
2011-04-11Basic attack animation functions.IIMarckus1-0/+5
2011-04-10Add attack characteristics data.IIMarckus1-0/+17
2011-04-09Use human-readable names instead of memory addresses.IIMarckus1-0/+5
2011-02-19Add evolutions / learned attacks. Thx SawakitaIIMarckus1-0/+5
2010-12-27Add town map locations. Thanks once again to Sawakita.IIMarckus1-0/+22
2010-12-26Add map ID constantsIIMarckus1-0/+39
2010-12-20Add tileset headers (thx Sawakita)IIMarckus1-0/+7
2010-11-19create a new macro to make byte–word pairs more readableIIMarckus1-0/+6
2010-11-12split constants into their own fileIIMarckus1-0/+774