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2012-02-20disasm of map sprite tile pattern loading code plus misc stuffYamaArashi1-0/+4
2012-02-19disasm of remaining use item functionsYamaArashi1-0/+3
2012-02-16fix battle status constant typoYamaArashi1-1/+1
2012-02-14more status ailment constantsBryan Bishop1-2/+5
2012-02-12disasm of options menuYamaArashi1-0/+12
2012-02-10disasm of pokemon menu functionYamaArashi1-0/+2
2012-02-06corrected the name of a constant to reflect its wider usesYamaArashi1-1/+1
2012-02-06added some constantsYamaArashi1-0/+10
2012-02-05disasm of code used in item menus and other menusYamaArashi1-0/+9
2012-02-04disasm of number printing functions and other minor changesYamaArashi1-0/+6
2012-02-03disasm of misc functionsYamaArashi1-2/+2
2012-02-01disasm of more battle animation codeYamaArashi1-1/+2
2012-01-31disasm of some battle animation codeYamaArashi1-0/+38
2012-01-26add V-blank handler and some associated functions, replace some addresses wit...YamaArashi1-2/+77
2012-01-26diasm of some bank 0 code (mostly menu related)YamaArashi1-0/+31
2012-01-24some bank 0 codeYamaArashi1-0/+5
2012-01-24added some comments and added multiply/divide constantsYamaArashi1-0/+12
2012-01-24more battle code disassembledYamaArashi1-0/+13
2012-01-24more battle codeYamaArashi1-0/+8
2012-01-24disasm more battle codeYamaArashi1-0/+92
2012-01-23disasm of some battle codeYamaArashi1-4/+11
2012-01-23move missed constantYamaArashi1-0/+2
2012-01-23added battle-related constantsYamaArashi1-3/+57
2012-01-23$039e -> HandleMidJumpBryan Bishop1-0/+2
2012-01-23updated changes in repoKuroiIeWa5Da1-4/+14
2012-01-21replaced $3e2e with GiveItem in some textsBryan Bishop1-0/+2
2012-01-21Disassembled Music Data for PokeHealed Chnl2, cleaned up music data a bitKuroiIeWa5Da1-0/+6
2012-01-20Experimental change for actual music dataKuroiIeWa5Da1-0/+130
2012-01-20these are for map scripts, not booleansBryan Bishop1-11/+0
2012-01-20fix some constants, add some event constantsBryan Bishop1-11/+32
2012-01-20Finished Celedon & Cinnabar Island in bank 2KuroiIeWa5Da1-1/+1
2012-01-19switch to W_BAGITEM01QTY formatBryan Bishop1-142/+142
2012-01-19player id, money, and coinsBryan Bishop1-0/+12
2012-01-19Adding party Pokémon constantsSanky1-0/+208
2012-01-19RAM locations for play time (hours, minutes)Bryan Bishop1-0/+5
2012-01-19safari timer locations in RAMBryan Bishop1-0/+3
2012-01-19prepend W_ to pc box item constantsBryan Bishop1-100/+100
2012-01-19box items RAM locations and constantsBryan Bishop1-0/+106
2012-01-19constants for bag items and bag item countsBryan Bishop1-2/+45
2012-01-18Cleanup of Oak’s Lab scripts.IIMarckus1-0/+3
2012-01-18Use tabs for indentation, not spaces.IIMarckus1-5/+5
2012-01-17TX_RAM for text engine command $1 in pretty_textBryan Bishop1-0/+8
2012-01-16fix naming of map size constantsBryan Bishop1-442/+442
2012-01-16revert tileset constantsBryan Bishop1-26/+0
2012-01-16Added Route2 HeaderKuroiIeWa5Da1-0/+26
2012-01-15dump in map size constantsBryan Bishop1-0/+886
2012-01-15Fix a RAM location mis-labeling. At $D4E4 there is the list of current map's ...Sawakita1-1/+1
2012-01-14item $7 is surfboard (buggy?)Bryan Bishop1-1/+1
2012-01-14fix pokeblue.gbc make targetBryan Bishop1-2/+0
2012-01-14Add some labels for RAM locations, relative to mapheader.Sawakita1-0/+6