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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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constants.asm
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2012-01-19
safari timer locations in RAM
Bryan Bishop
1
-0
/
+3
2012-01-19
prepend W_ to pc box item constants
Bryan Bishop
1
-100
/
+100
2012-01-19
box items RAM locations and constants
Bryan Bishop
1
-0
/
+106
2012-01-19
constants for bag items and bag item counts
Bryan Bishop
1
-2
/
+45
2012-01-18
Cleanup of Oak’s Lab scripts.
IIMarckus
1
-0
/
+3
2012-01-18
Use tabs for indentation, not spaces.
IIMarckus
1
-5
/
+5
2012-01-17
TX_RAM for text engine command $1 in pretty_text
Bryan Bishop
1
-0
/
+8
2012-01-16
fix naming of map size constants
Bryan Bishop
1
-442
/
+442
2012-01-16
revert tileset constants
Bryan Bishop
1
-26
/
+0
2012-01-16
Added Route2 Header
KuroiIeWa5Da
1
-0
/
+26
2012-01-15
dump in map size constants
Bryan Bishop
1
-0
/
+886
2012-01-15
Fix a RAM location mis-labeling. At $D4E4 there is the list of current map's ...
Sawakita
1
-1
/
+1
2012-01-14
item $7 is surfboard (buggy?)
Bryan Bishop
1
-1
/
+1
2012-01-14
fix pokeblue.gbc make target
Bryan Bishop
1
-2
/
+0
2012-01-14
Add some labels for RAM locations, relative to mapheader.
Sawakita
1
-0
/
+6
2012-01-13
Fixed up Wild Pokemon Data and added data for all versions
stag019
1
-3
/
+5
2012-01-10
Use item names in object data.
IIMarckus
1
-2
/
+2
2012-01-10
$CD3D seems to be used only for trades, so document it as such.
IIMarckus
1
-0
/
+2
2012-01-10
Function $3493, former CheckBagItemExist, is now called IsItemInBag (consiste...
Sawakita
1
-0
/
+5
2012-01-10
replace all MR__MIME -> MR_MIME
Bryan Bishop
1
-2
/
+2
2012-01-10
OAK_S_PARCEL -> OAKS_PARCEL
Bryan Bishop
1
-1
/
+1
2012-01-09
CELADON_HOUSE_2 -> CELADON_HOUSE
Bryan Bishop
1
-2
/
+2
2012-01-09
fix map naming mistakes in celadon city
Bryan Bishop
1
-3
/
+3
2012-01-08
Add function to get a monster's name from a given id (internal order).
Sawakita
1
-0
/
+6
2012-01-05
Improve sprite names.
IIMarckus
1
-17
/
+17
2012-01-05
Give this sprite a better name.
IIMarckus
1
-1
/
+1
2012-01-05
switch around old amber sprite constants
Bryan Bishop
1
-2
/
+2
2012-01-05
fix extra amber sprite constant name
Bryan Bishop
1
-1
/
+1
2012-01-05
sprite constants
Bryan Bishop
1
-0
/
+73
2012-01-03
Add more map name constants.
IIMarckus
1
-0
/
+211
2012-01-04
Add macro for 'Event Displacement' and 'Fly-Warp' formula.
Sawakita
1
-0
/
+14
2011-12-29
$FFF3 checks whose turn it is.
IIMarckus
1
-0
/
+2
2011-12-29
Add status checks + text.
IIMarckus
1
-0
/
+12
2011-12-29
Add the tail end of some battle code.
IIMarckus
1
-0
/
+2
2011-12-27
Cleanup, and added new RAM variables (and changed some others).
IIMarckus
1
-2
/
+13
2011-12-27
Disassemble some name lists logic.
IIMarckus
1
-0
/
+10
2011-12-27
Expand some already‐referenced text.
IIMarckus
1
-0
/
+14
2011-12-26
Remove TX_NULL; it is obsoleted by db "@"
IIMarckus
1
-4
/
+0
2011-12-27
Fix (hopefully) unicode mis-behaviour.
Sawakita
1
-1
/
+0
2011-12-27
Fix small encoding error (unicode).
Sawakita
1
-1
/
+1
2011-12-27
Add status ailments masks (FRZ, SLP).
Sawakita
1
-1
/
+6
2011-12-15
Add title screen monsters from Green and Blue as well.
IIMarckus
1
-0
/
+4
2011-12-15
Poké Ball animation code cleanup.
IIMarckus
1
-3
/
+10
2011-12-12
Add random number generation functions.
IIMarckus
1
-0
/
+4
2011-12-12
Document the byte before a trainer’s AI pointer.
IIMarckus
1
-0
/
+2
2011-11-14
Minor clarifications in Pallet Town scripts.
IIMarckus
1
-0
/
+5
2011-11-14
Add Blue’s house map.
IIMarckus
1
-0
/
+4
2011-11-13
Add constants for direction of connections.
IIMarckus
1
-0
/
+5
2011-05-30
First part of save file interpretation functions, thx Sawakita.
IIMarckus
1
-0
/
+4
2011-04-11
Basic attack animation functions.
IIMarckus
1
-0
/
+5
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