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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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constants.asm
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Author
Age
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Disasm code which draws tiny party pokémon symbols in-battle.
Sanky
2013-07-03
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Fix blue and yellow music
U-Fish-PC\Daniel
2013-10-22
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More bank 2 music engine and music/sfx format update
U-Fish-PC\Daniel
2013-10-21
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All music and sfx
U-Fish-PC\Daniel
2013-10-12
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give consistency to map names
U-Fish-PC\Daniel
2013-09-16
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Merge https://bitbucket.org/sanky/pokered
IIMarckus
2013-05-13
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disasm MoveSelectionMenu
Sanky
2012-12-21
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TrainerBattleVictory disasmed
Sanky
2012-12-20
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Make the pic bank calculations more readable.
IIMarckus
2013-05-12
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* add known hard-coded memory locations are labels now
Mr Wint
2013-04-07
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* analyzed assembly related to handling sprites
Mr Wint
2013-03-17
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* added EQU constants for mon header RAM area
Mr Wint
2013-03-13
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formatted attack effects and use more EQUs
Mr Wint
2013-03-12
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Palette $0C is the Town Map palette.
IIMarckus
2012-07-03
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CalculateDamage routine from smkdan added.
stag019
2012-03-21
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Expand hidden coin functions.
IIMarckus
2012-03-19
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Add map header for Route 15 gatehouse 2F.
IIMarckus
2012-03-15
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Pokemon overworld sprites
stag019
2012-03-07
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Redfining predefs using macros: PREDEF and PREDEF_JUMP.
Sanky
2012-03-07
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disasm of map sprite tile pattern loading code plus misc stuff
YamaArashi
2012-02-20
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disasm of remaining use item functions
YamaArashi
2012-02-19
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fix battle status constant typo
YamaArashi
2012-02-16
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more status ailment constants
Bryan Bishop
2012-02-14
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disasm of options menu
YamaArashi
2012-02-12
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disasm of pokemon menu function
YamaArashi
2012-02-10
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corrected the name of a constant to reflect its wider uses
YamaArashi
2012-02-06
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added some constants
YamaArashi
2012-02-06
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disasm of code used in item menus and other menus
YamaArashi
2012-02-05
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disasm of number printing functions and other minor changes
YamaArashi
2012-02-04
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disasm of misc functions
YamaArashi
2012-02-03
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disasm of more battle animation code
YamaArashi
2012-02-01
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disasm of some battle animation code
YamaArashi
2012-01-31
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add V-blank handler and some associated functions, replace some addresses wit...
YamaArashi
2012-01-26
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diasm of some bank 0 code (mostly menu related)
YamaArashi
2012-01-26
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some bank 0 code
YamaArashi
2012-01-24
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added some comments and added multiply/divide constants
YamaArashi
2012-01-24
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more battle code disassembled
YamaArashi
2012-01-24
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more battle code
YamaArashi
2012-01-24
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disasm more battle code
YamaArashi
2012-01-24
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disasm of some battle code
YamaArashi
2012-01-23
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move missed constant
YamaArashi
2012-01-23
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added battle-related constants
YamaArashi
2012-01-23
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$039e -> HandleMidJump
Bryan Bishop
2012-01-23
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updated changes in repo
KuroiIeWa5Da
2012-01-23
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Disassembled Music Data for PokeHealed Chnl2, cleaned up music data a bit
KuroiIeWa5Da
2012-01-21
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kanzure merge
KuroiIeWa5Da
2012-01-20
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these are for map scripts, not booleans
Bryan Bishop
2012-01-20
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Experimental change for actual music data
KuroiIeWa5Da
2012-01-20
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/
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fix some constants, add some event constants
Bryan Bishop
2012-01-20
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Finished Celedon & Cinnabar Island in bank 2
KuroiIeWa5Da
2012-01-20
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