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| * | Disasm code which draws tiny party pokémon symbols in-battle.Sanky2013-07-03
* | | Fix blue and yellow musicU-Fish-PC\Daniel2013-10-22
* | | More bank 2 music engine and music/sfx format updateU-Fish-PC\Daniel2013-10-21
* | | All music and sfxU-Fish-PC\Daniel2013-10-12
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* | give consistency to map namesU-Fish-PC\Daniel2013-09-16
* | Merge https://bitbucket.org/sanky/pokeredIIMarckus2013-05-13
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| * disasm MoveSelectionMenuSanky2012-12-21
| * TrainerBattleVictory disasmedSanky2012-12-20
* | Make the pic bank calculations more readable.IIMarckus2013-05-12
* | * add known hard-coded memory locations are labels nowMr Wint2013-04-07
* | * analyzed assembly related to handling spritesMr Wint2013-03-17
* | * added EQU constants for mon header RAM areaMr Wint2013-03-13
* | formatted attack effects and use more EQUsMr Wint2013-03-12
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* Palette $0C is the Town Map palette.IIMarckus2012-07-03
* CalculateDamage routine from smkdan added.stag0192012-03-21
* Expand hidden coin functions.IIMarckus2012-03-19
* Add map header for Route 15 gatehouse 2F.IIMarckus2012-03-15
* Pokemon overworld spritesstag0192012-03-07
* Redfining predefs using macros: PREDEF and PREDEF_JUMP.Sanky2012-03-07
* disasm of map sprite tile pattern loading code plus misc stuffYamaArashi2012-02-20
* disasm of remaining use item functionsYamaArashi2012-02-19
* fix battle status constant typoYamaArashi2012-02-16
* more status ailment constantsBryan Bishop2012-02-14
* disasm of options menuYamaArashi2012-02-12
* disasm of pokemon menu functionYamaArashi2012-02-10
* corrected the name of a constant to reflect its wider usesYamaArashi2012-02-06
* added some constantsYamaArashi2012-02-06
* disasm of code used in item menus and other menusYamaArashi2012-02-05
* disasm of number printing functions and other minor changesYamaArashi2012-02-04
* disasm of misc functionsYamaArashi2012-02-03
* disasm of more battle animation codeYamaArashi2012-02-01
* disasm of some battle animation codeYamaArashi2012-01-31
* add V-blank handler and some associated functions, replace some addresses wit...YamaArashi2012-01-26
* diasm of some bank 0 code (mostly menu related)YamaArashi2012-01-26
* some bank 0 codeYamaArashi2012-01-24
* added some comments and added multiply/divide constantsYamaArashi2012-01-24
* more battle code disassembledYamaArashi2012-01-24
* more battle codeYamaArashi2012-01-24
* disasm more battle codeYamaArashi2012-01-24
* disasm of some battle codeYamaArashi2012-01-23
* move missed constantYamaArashi2012-01-23
* added battle-related constantsYamaArashi2012-01-23
* $039e -> HandleMidJumpBryan Bishop2012-01-23
* updated changes in repoKuroiIeWa5Da2012-01-23
* Disassembled Music Data for PokeHealed Chnl2, cleaned up music data a bitKuroiIeWa5Da2012-01-21
* kanzure mergeKuroiIeWa5Da2012-01-20
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| * these are for map scripts, not booleansBryan Bishop2012-01-20
* | Experimental change for actual music dataKuroiIeWa5Da2012-01-20
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* fix some constants, add some event constantsBryan Bishop2012-01-20
* Finished Celedon & Cinnabar Island in bank 2KuroiIeWa5Da2012-01-20