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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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constants.asm
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Age
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...
*
Added Route2 Header
KuroiIeWa5Da
2012-01-16
1
-0
/
+26
*
dump in map size constants
Bryan Bishop
2012-01-15
1
-0
/
+886
*
Merge in sawakita's W_PEOPLEMOVEMENTS changes.
Bryan Bishop
2012-01-15
1
-1
/
+1
|
\
|
*
Fix a RAM location mis-labeling. At $D4E4 there is the list of current map's ...
Sawakita
2012-01-15
1
-1
/
+1
*
|
item $7 is surfboard (buggy?)
Bryan Bishop
2012-01-14
1
-1
/
+1
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/
*
fix pokeblue.gbc make target
Bryan Bishop
2012-01-14
1
-2
/
+0
*
Merge.
Bryan Bishop
2012-01-14
1
-3
/
+5
|
\
|
*
Fixed up Wild Pokemon Data and added data for all versions
stag019
2012-01-13
1
-3
/
+5
*
|
Add some labels for RAM locations, relative to mapheader.
Sawakita
2012-01-14
1
-0
/
+6
|
/
*
Merge in sawakita's coincase work.
Bryan Bishop
2012-01-11
1
-0
/
+11
|
\
|
*
Function $3493, former CheckBagItemExist, is now called IsItemInBag (consiste...
Sawakita
2012-01-10
1
-0
/
+5
|
*
Add function to get a monster's name from a given id (internal order).
Sawakita
2012-01-08
1
-0
/
+6
*
|
Use item names in object data.
IIMarckus
2012-01-10
1
-2
/
+2
*
|
$CD3D seems to be used only for trades, so document it as such.
IIMarckus
2012-01-10
1
-0
/
+2
*
|
replace all MR__MIME -> MR_MIME
Bryan Bishop
2012-01-10
1
-2
/
+2
*
|
OAK_S_PARCEL -> OAKS_PARCEL
Bryan Bishop
2012-01-10
1
-1
/
+1
*
|
CELADON_HOUSE_2 -> CELADON_HOUSE
Bryan Bishop
2012-01-09
1
-2
/
+2
*
|
fix map naming mistakes in celadon city
Bryan Bishop
2012-01-09
1
-3
/
+3
|
/
*
Improve sprite names.
IIMarckus
2012-01-05
1
-17
/
+17
*
Merge.
IIMarckus
2012-01-05
1
-2
/
+2
|
\
|
*
switch around old amber sprite constants
Bryan Bishop
2012-01-05
1
-2
/
+2
*
|
Give this sprite a better name.
IIMarckus
2012-01-05
1
-1
/
+1
|
/
*
fix extra amber sprite constant name
Bryan Bishop
2012-01-05
1
-1
/
+1
*
sprite constants
Bryan Bishop
2012-01-05
1
-0
/
+73
*
Add more map name constants.
IIMarckus
2012-01-03
1
-0
/
+211
*
Add macro for 'Event Displacement' and 'Fly-Warp' formula.
Sawakita
2012-01-04
1
-0
/
+14
*
$FFF3 checks whose turn it is.
IIMarckus
2011-12-29
1
-0
/
+2
*
Add status checks + text.
IIMarckus
2011-12-29
1
-0
/
+12
*
Add the tail end of some battle code.
IIMarckus
2011-12-29
1
-0
/
+2
*
Cleanup, and added new RAM variables (and changed some others).
IIMarckus
2011-12-27
1
-2
/
+13
*
Disassemble some name lists logic.
IIMarckus
2011-12-27
1
-0
/
+10
*
Expand some already‐referenced text.
IIMarckus
2011-12-27
1
-0
/
+14
*
Remove TX_NULL; it is obsoleted by db "@"
IIMarckus
2011-12-26
1
-4
/
+0
*
Fix (hopefully) unicode mis-behaviour.
Sawakita
2011-12-27
1
-1
/
+0
*
Fix small encoding error (unicode).
Sawakita
2011-12-27
1
-1
/
+1
*
Add status ailments masks (FRZ, SLP).
Sawakita
2011-12-27
1
-1
/
+6
*
Add title screen monsters from Green and Blue as well.
IIMarckus
2011-12-15
1
-0
/
+4
*
Poké Ball animation code cleanup.
IIMarckus
2011-12-15
1
-3
/
+10
*
Add random number generation functions.
IIMarckus
2011-12-12
1
-0
/
+4
*
Document the byte before a trainer’s AI pointer.
IIMarckus
2011-12-12
1
-0
/
+2
*
Minor clarifications in Pallet Town scripts.
IIMarckus
2011-11-14
1
-0
/
+5
*
Add Blue’s house map.
IIMarckus
2011-11-14
1
-0
/
+4
*
Add constants for direction of connections.
IIMarckus
2011-11-13
1
-0
/
+5
*
First part of save file interpretation functions, thx Sawakita.
IIMarckus
2011-05-30
1
-0
/
+4
*
Basic attack animation functions.
IIMarckus
2011-04-11
1
-0
/
+5
*
Add attack characteristics data.
IIMarckus
2011-04-10
1
-0
/
+17
*
Use human-readable names instead of memory addresses.
IIMarckus
2011-04-09
1
-0
/
+5
*
Add evolutions / learned attacks. Thx Sawakita
IIMarckus
2011-02-19
1
-0
/
+5
*
Add town map locations. Thanks once again to Sawakita.
IIMarckus
2010-12-27
1
-0
/
+22
*
Add map ID constants
IIMarckus
2010-12-26
1
-0
/
+39
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