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path: root/constants/sprite_constants.asm (unfollow)
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2013-12-11Clean up constantsU-Fish-PC\Daniel1-198/+89
2013-12-11Move slot machine constantsU-Fish-PC\Daniel1-2/+0
2013-12-11Disassemble Slot Machine and OthersU-Fish-PC\Daniel1-0/+2
2013-12-05clean up remaining constantsyenatch1-41/+41
2013-12-05split related constants into constants/yenatch1-1933/+9
2013-12-05split rgbasm macros into macros.asmyenatch1-259/+1
2013-12-05split wram/hram out of constants.asm and start using wram sectionsyenatch1-1154/+1
also inadvertently labeling some hard addresses
2013-10-22Fix blue and yellow musicU-Fish-PC\Daniel1-4/+0
2013-10-21More bank 2 music engine and music/sfx format updateU-Fish-PC\Daniel1-46/+22
2013-10-12All music and sfxU-Fish-PC\Daniel1-114/+161
2013-09-16give consistency to map namesU-Fish-PC\Daniel1-12/+12
2013-07-03Disasm code which draws tiny party pokémon symbols in-battle.Sanky1-0/+2
2013-05-12Make the pic bank calculations more readable.IIMarckus1-0/+2
2013-04-07* add known hard-coded memory locations are labels nowMr Wint1-131/+332
* all global labels now have a comment indicating their ROM address * all references to tile buffer locations are using the FuncCoords marco now * added some comments and assembly analysis
2013-03-17* analyzed assembly related to handling spritesMr Wint1-1/+97
* added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments
2013-03-13* added EQU constants for mon header RAM areaMr Wint1-1/+74
* analyzed and commented sprite loading routines * experience calculation routine * couple more small routines and data structures
2013-03-12formatted attack effects and use more EQUsMr Wint1-0/+1
automatically extracted and included a bunch of assembly
2012-12-21disasm MoveSelectionMenuSanky1-0/+1
2012-12-20TrainerBattleVictory disasmedSanky1-0/+1
2012-07-03Palette $0C is the Town Map palette.IIMarckus1-1/+1
Noticed by Danni-E 33. hg-commit-id: 93a11989d9db
2012-03-21CalculateDamage routine from smkdan added.stag0191-6/+8
hg-commit-id: 8387b4581cce
2012-03-19Expand hidden coin functions.IIMarckus1-1/+0
hg-commit-id: 279322aa8573
2012-03-15Add map header for Route 15 gatehouse 2F.IIMarckus1-4/+9
hg-commit-id: 673b27059da9
2012-03-07Pokemon overworld spritesstag0191-0/+18
hg-commit-id: a810d29962df
2012-03-07Redfining predefs using macros: PREDEF and PREDEF_JUMP.Sanky1-0/+11
hg-commit-id: 80a61a3816bc
2012-02-20disasm of map sprite tile pattern loading code plus misc stuffYamaArashi1-0/+4
hg-commit-id: 58a62ff918a5
2012-02-19disasm of remaining use item functionsYamaArashi1-0/+3
hg-commit-id: 64f7280ebd2d
2012-02-16fix battle status constant typoYamaArashi1-1/+1
hg-commit-id: 9cdee02d79c4
2012-02-14more status ailment constantsBryan Bishop1-2/+5
hg-commit-id: fdf8b3f10a40
2012-02-12disasm of options menuYamaArashi1-0/+12
hg-commit-id: 9122bf61b409
2012-02-10disasm of pokemon menu functionYamaArashi1-0/+2
hg-commit-id: 47d36266a0ae
2012-02-06corrected the name of a constant to reflect its wider usesYamaArashi1-1/+1
FLOORLISTMENU -> SPECIALLISTMENU hg-commit-id: 9e26d6eac4ff
2012-02-06added some constantsYamaArashi1-0/+10
hg-commit-id: 66878ceb09e7
2012-02-05disasm of code used in item menus and other menusYamaArashi1-0/+9
hg-commit-id: 0b9e11ad6c0f
2012-02-04disasm of number printing functions and other minor changesYamaArashi1-0/+6
hg-commit-id: ca84e561db2c
2012-02-03disasm of misc functionsYamaArashi1-2/+2
hg-commit-id: 774697dc5134
2012-02-01disasm of more battle animation codeYamaArashi1-1/+2
hg-commit-id: ddca5fa6dbad
2012-01-31disasm of some battle animation codeYamaArashi1-0/+38
hg-commit-id: 5c2a07265f14
2012-01-26add V-blank handler and some associated functions, replace some addresses ↵YamaArashi1-2/+77
with labels, fix rWX and rWY hg-commit-id: 2eaa734dd9dd
2012-01-26diasm of some bank 0 code (mostly menu related)YamaArashi1-0/+31
hg-commit-id: f22d2b2ca017
2012-01-24some bank 0 codeYamaArashi1-0/+5
hg-commit-id: 421af1f998f5
2012-01-24added some comments and added multiply/divide constantsYamaArashi1-0/+12
hg-commit-id: fb230f02d2ca
2012-01-24more battle code disassembledYamaArashi1-0/+13
hg-commit-id: b7c80c2263e2
2012-01-24more battle codeYamaArashi1-0/+8
hg-commit-id: f31a255ecaf0
2012-01-24disasm more battle codeYamaArashi1-0/+92
hg-commit-id: 6f008f9e5c9d
2012-01-23disasm of some battle codeYamaArashi1-4/+11
hg-commit-id: a650d8e5b82a
2012-01-23move missed constantYamaArashi1-0/+2
hg-commit-id: 229b952d44c7
2012-01-23added battle-related constantsYamaArashi1-3/+57
hg-commit-id: d312b8d039b0
2012-01-23$039e -> HandleMidJumpBryan Bishop1-0/+2
hg-commit-id: f18a7d446304
2012-01-23updated changes in repoKuroiIeWa5Da1-4/+14
hg-commit-id: 313907c15826