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path: root/constants/sprite_data_constants.asm (follow)
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* Reformat map scripts' coordinate and movement dataRangi2020-07-161-0/+2
| | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
* Use const_skip and const_next macros for brevityRangi2020-07-091-17/+19
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* Organize macros/ like pokecrystalRangi2020-07-031-6/+0
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Reorganize constants/Rangi2020-07-031-0/+28
To do: add comments associating constants with data and code