| Commit message (Collapse) | Author |
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be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
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For unknown addresses, use "w<address>".
Label overleads are still an issue.
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Also clean up the tileset macro and remove placeholders/redundant files.
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Static address substraction would wreak havoc in other memory configurations.
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wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
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