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2020-11-05Sync home and macro code with pokeyellowRangi2-14/+8
2020-11-04Start reorganizing pokeyellowRangi9-224/+215
2020-11-04Port some formatting from pokeyellowRangi1-1/+7
2020-11-04Sync with pokereddannye37-3392/+2424
2020-09-27Clarify comment in constants/pokemon_constants.asmSatoMew1-1/+1
2020-09-27Add constant for ghost Marowak like pokeredSatoMew1-0/+3
2020-09-22Fix alignment in Pokémon name constantsSatoMew1-191/+191
2020-09-22Replace ghost Marowak's ambiguous constantSatoMew1-1/+1
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2-3/+8
2020-08-31Use constants to delineate map types, and factor out more dataRangi1-1/+4
2020-08-17Identify some map object related constantsRangi2-5/+13
2020-08-02fix OAMFLAG_VFLIPPED (#283)Akihiro Otomo1-2/+0
2020-07-20Add comments associating constants with data, and identify some more dataRangi23-13/+81
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi1-2/+3
2020-07-17Define constants for subanimations' base coords and frame block modesRangi1-0/+188
2020-07-17JUGGLER_X -> UNUSED_JUGGLERRangi1-48/+48
2020-07-17Identify remaining tilemap IDsRangi1-0/+11
2020-07-17SONY -> RIVALRangi1-3/+3
2020-07-17Update sprite namesRangi1-73/+74
2020-07-16Define constants for subanimation transform typesRangi1-0/+9
2020-07-16Add constants for move animations' frame blocksRangi1-0/+125
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi1-2/+92
2020-07-16Reformat map scripts' coordinate and movement dataRangi2-0/+3
2020-07-16Revise some map scripts, mostly for getting itemsRangi1-0/+6
2020-07-16Define constants for default trainer DVsRangi1-0/+4
2020-07-16Define constants for in-game tradesRangi1-0/+13
2020-07-15Deobfuscate exit warps on indoor mapsTheFakeMateo1-0/+5
2020-07-14Clean up some data, using macros for multiline list entriesRangi5-19/+57
2020-07-09Use const_skip and const_next macros for brevityRangi17-2246/+488
2020-07-09Eliminate enum: use const instead, with case-by-case parallel const implement...Rangi1-10/+12
2020-07-07Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi1-1/+1
2020-07-07Remove c1x*/c2x* comments, use struct offset constantsRangi1-0/+40
2020-07-07Use HIGH() and LOW()Rangi2-4/+6
2020-07-07PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)Rangi2-16/+23
2020-07-06Use labels for HRAM and VRAMRangi1-0/+9
2020-07-06Avoid repeating the NUM_TMS valueRangi1-6/+8
2020-07-06add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid repeatin...Rangi1-4/+35
2020-07-05TM/HM constants named after movesRangi1-55/+79
2020-07-05Logical spacing in data/sgb/sgb_palettes.asmRangi1-8/+13
2020-07-05Port credits command constants from pokeyellowRangi1-0/+8
2020-07-05Use constants for damage limits in CalculateDamageRangi1-0/+4
2020-07-05Update map hide/show data labelsRangi1-0/+3
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-6/+9
2020-07-04UPDATE_PARTY_MENU_BLK_PACKET -> SET_PAL_PARTY_MENU_HP_BARS, and introduce SET...Rangi1-1/+2
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi4-3/+16
2020-07-04Make suggested changes from reviewRangi2-2/+3
2020-07-03Replace raw hex values with HRAM constantsRangi1-0/+16
2020-07-03tilesets.asm -> tileset_constants.asmRangi1-0/+0
2020-07-03Organize macros/ like pokecrystalRangi5-6/+47
2020-07-03Make suggested edits:Rangi2-14/+11