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2014-10-17Modularize the beach house.IIMarckus3-3/+3
2014-10-17More idioms.IIMarckus1-1/+3
2014-10-17Add more from the beach house.IIMarckus2-2/+9
2014-09-26Enumerate hide/show constantsU-Daniel-PC\Daniel1-228/+230
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-0/+234
2014-09-23Add comments for move ids.yenatch1-164/+164
2014-09-17Recomment misc functions in home.asm.yenatch1-9/+13
2014-09-17Enumerate move constants and add unnamed animation constants.yenatch1-182/+208
2014-09-14Commented/labelled misc functionsYamaArashi1-15/+5
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi2-1/+14
2014-06-14Hall of Fame sram labels and related constants.yenatch2-1/+9
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch2-1/+5
2014-06-10Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel1-0/+1
2014-06-09Clean up white spaceU-Fish-PC\Daniel1-1/+1
2014-06-06Space out monster constants to make gaps clearer.yenatch1-1/+37
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-3/+7
2014-05-23Comment some more bank 0 functions.yenatch1-0/+6
2014-05-23More complete hardware constants. Rename joypad constants.yenatch2-21/+120
2014-05-21More misc relabellingU-Fish-PC\Daniel1-0/+2
2014-05-21Use constants for the starter monsU-Fish-PC\Daniel1-0/+3
2014-05-16Use more trainer/mon/palette constantsU-Fish-PC\Daniel1-3/+3
2014-05-12Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle1-0/+7
2014-04-22Comment in-game trade evolution.yenatch1-0/+3
2014-04-22More move and effect constants. Use a constant for total move count.yenatch1-1/+4
2014-04-16More move effect constants.yenatch1-1/+12
2014-04-16Use bits for status constants instead of masks.yenatch1-6/+6
2014-04-06A little more map name consistencyU-Fish-PC\Daniel1-1/+1
2014-04-05Use dimension constants in warp data and add map name consisntencyU-Fish-PC\Daniel2-25/+29
2014-04-03Name the tilesets and give them constants.yenatch1-0/+25
2014-03-30Use labels instead of static addresses in sound pointers.yenatch1-1/+1
2014-01-27Split wram.asm from poke{red,blue}.o into wram.oyenatch1-0/+7
2014-01-26added a couple of new moves constantsAdam AKA Coolboyman1-0/+2
2014-01-21define music constants instead of running around with ((label-$4000)/3)yenatch1-0/+54
2013-12-27Credits order INCBIN and more labeling.Marcus Huderle1-0/+65
2013-12-23Labeled Special Effect pointers and ids.Marcus Huderle1-0/+43
2013-12-11Clean up constantsU-Fish-PC\Daniel17-15/+175
2013-12-11Move slot machine constantsU-Fish-PC\Daniel1-6/+0
2013-12-11Disassemble Slot Machine and OthersU-Fish-PC\Daniel1-0/+6
2013-12-05split related constants into constants/yenatch9-0/+1927