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`PIKAMOVEMENT_*` constants (#158)
- Rename `wd471` to` wPikachuSpawnStateFlags`, with `BIT_PIKACHU_SPAWN_*` bits
- Rename `wd492` to `wPikachuMapScriptFlags`, with `BIT_PIKACHU_MAP_*` bits
- Introduce `PIKAMOVEMENT_*` constants for `ApplyPikachuMovementData`
- Refactor `BillsHouse` scripts and Pikachu/Bill movement data
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them to "toggleable objects" (#557)
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* Name some printer/diploma routines
* Name `wd434`
* Name `NAME_LENGTH_JP`
* Rename `callabd`/`calladb` to `farcall`/`callfar`
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* Label cleanup, add some constants instead of raw numbers
* Rename load/save game functions to be more explicit
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* Copy more structure from pokecrystal
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Co-authored-by: Rangi42 <sylvie.oukaour+rangi42@gmail.com>
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This matches the in-game text, e.g. Pewter is "A Stone Gray City"
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* Identify more bit flags
* Bit serves dual use in debug mode
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Prevents defining more hidden items than the flag array has room for
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Fixes #430
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