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* Fix file modesdannye2020-11-14
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* Sync home and macro code with pokeyellowRangi2020-11-05
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* Port some formatting from pokeyellowRangi2020-11-04
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* Clarify comment in constants/pokemon_constants.asmSatoMew2020-09-27
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* Fix alignment in Pokémon name constantsSatoMew2020-09-22
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* Replace ghost Marowak's ambiguous constantSatoMew2020-09-22
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* Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi2020-08-31
| | | | like the starters)
* Use constants to delineate map types, and factor out more dataRangi2020-08-31
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* Identify some map object related constantsRangi2020-08-17
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* fix OAMFLAG_VFLIPPED (#283)Akihiro Otomo2020-08-02
| | | Replace incorrect label OAMFLAG_VFLIPPED with OAM_HFLIP
* Add comments associating constants with data, and identify some more dataRangi2020-07-20
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
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* Define constants for subanimations' base coords and frame block modesRangi2020-07-17
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* JUGGLER_X -> UNUSED_JUGGLERRangi2020-07-17
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* Identify remaining tilemap IDsRangi2020-07-17
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* SONY -> RIVALRangi2020-07-17
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* Update sprite namesRangi2020-07-17
| | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
* Define constants for subanimation transform typesRangi2020-07-16
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* Add constants for move animations' frame blocksRangi2020-07-16
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* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
| | | | Move animations' sound IDs are off by one from move IDs.
* Reformat map scripts' coordinate and movement dataRangi2020-07-16
| | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
* Revise some map scripts, mostly for getting itemsRangi2020-07-16
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* Define constants for default trainer DVsRangi2020-07-16
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* Define constants for in-game tradesRangi2020-07-16
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* Deobfuscate exit warps on indoor mapsTheFakeMateo2020-07-15
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* Clean up some data, using macros for multiline list entriesRangi2020-07-14
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* Use const_skip and const_next macros for brevityRangi2020-07-09
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* Eliminate enum: use const instead, with case-by-case parallel const ↵Rangi2020-07-09
| | | | implementations
* Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi2020-07-07
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* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-07
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* Use HIGH() and LOW()Rangi2020-07-07
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* PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)Rangi2020-07-07
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* Use labels for HRAM and VRAMRangi2020-07-06
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* Avoid repeating the NUM_TMS valueRangi2020-07-06
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* add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid ↵Rangi2020-07-06
| | | | repeating the move names twice
* TM/HM constants named after movesRangi2020-07-05
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* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-05
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* Port credits command constants from pokeyellowRangi2020-07-05
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* Use constants for damage limits in CalculateDamageRangi2020-07-05
| | | | Fixes #255
* Update map hide/show data labelsRangi2020-07-05
| | | | Fixes #235
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
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* UPDATE_PARTY_MENU_BLK_PACKET -> SET_PAL_PARTY_MENU_HP_BARS, and introduce ↵Rangi2020-07-04
| | | | SET_PAL_DEFAULT
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-04
| | | | by rgbds 0.4.0)
* Make suggested changes from reviewRangi2020-07-04
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* Replace raw hex values with HRAM constantsRangi2020-07-03
| | | | To do: turn constants into labels and use ldh
* tilesets.asm -> tileset_constants.asmRangi2020-07-03
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* Organize macros/ like pokecrystalRangi2020-07-03
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Make suggested edits:Rangi2020-07-03
| | | | | | - data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants
* Reorganize constants/Rangi2020-07-03
| | | | To do: add comments associating constants with data and code
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.