aboutsummaryrefslogtreecommitdiffstats
path: root/constants (follow)
Commit message (Collapse)AuthorAge
...
| * More move effect constants.yenatch2014-04-16
| |
| * Use bits for status constants instead of masks.yenatch2014-04-16
| |
* | Use more trainer/mon/palette constantsU-Fish-PC\Daniel2014-05-16
|/
* Merge https://github.com/yenatch/pokeredIIMarckus2014-04-06
|\ | | | | | | | | Conflicts: main.asm
| * Name the tilesets and give them constants.yenatch2014-04-03
| | | | | | | | Also clean up the tileset macro and remove placeholders/redundant files.
* | A little more map name consistencyU-Fish-PC\Daniel2014-04-06
| |
* | Use dimension constants in warp data and add map name consisntencyU-Fish-PC\Daniel2014-04-05
|/
* Use labels instead of static addresses in sound pointers.yenatch2014-03-30
| | | | Static address substraction would wreak havoc in other memory configurations.
* Split wram.asm from poke{red,blue}.o into wram.oyenatch2014-01-27
| | | | wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
* added a couple of new moves constantsAdam AKA Coolboyman2014-01-26
|
* define music constants instead of running around with ((label-$4000)/3)yenatch2014-01-21
|
* Credits order INCBIN and more labeling.Marcus Huderle2013-12-27
|
* Labeled Special Effect pointers and ids.Marcus Huderle2013-12-23
|
* Clean up constantsU-Fish-PC\Daniel2013-12-11
|
* Move slot machine constantsU-Fish-PC\Daniel2013-12-11
|
* Disassemble Slot Machine and OthersU-Fish-PC\Daniel2013-12-11
|
* split related constants into constants/yenatch2013-12-05