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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-19
|\ | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| * miscYamaArashi2015-07-18
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* | Name sound effectsdannye2015-07-19
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* | Enumerate more constantsdannye2015-07-19
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* Enumerate map constantsdannye2015-07-17
| | | | closes https://github.com/iimarckus/pokered/issues/86
* title / diploma / vending machineYamaArashi2015-07-17
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* Merge branch 'master' of https://github.com/iimarckus/pokereddannye2015-07-16
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| * menu stuffYamaArashi2015-07-15
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| * hall of fame / creditsYamaArashi2015-07-14
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* | Swap trade center and battle centerdannye2015-07-16
|/ | | | | also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-14
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * named town map stuffYamaArashi2015-07-13
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| * named party menu/naming screen wram variablesYamaArashi2015-07-13
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| * comment slot machineYamaArashi2015-07-13
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| * movemon and removepokemon wram variablesYamaArashi2015-07-12
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| * named wram variablesYamaArashi2015-07-12
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Clean up white spaceU-Daniel-PC\Daniel2015-06-11
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* Add newlines to EOFsU-Daniel-PC\Daniel2015-06-01
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* EOL Windows->UNIXU-Daniel-PC\Daniel2015-06-01
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* named misc functionsYamaArashi2015-02-08
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* commented menu stuffYamaArashi2015-02-07
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* serial/trade/miscYamaArashi2015-02-07
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* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-04
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* Merge branch 'master' of https://github.com/dannye/pokeredIIMarckus2014-10-20
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| * Enumerate hide/show constantsU-Daniel-PC\Daniel2014-09-26
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| * Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-25
| | | | | | | | | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
* | Modularize the beach house.IIMarckus2014-10-17
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* | More idioms.IIMarckus2014-10-17
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* | Add more from the beach house.IIMarckus2014-10-17
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* Add comments for move ids.yenatch2014-09-23
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-14
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
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* | Recomment misc functions in home.asm.yenatch2014-09-17
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* | Enumerate move constants and add unnamed animation constants.yenatch2014-09-17
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* Hall of Fame sram labels and related constants.yenatch2014-06-14
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
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* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-10
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* Clean up white spaceU-Fish-PC\Daniel2014-06-09
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* Space out monster constants to make gaps clearer.yenatch2014-06-06
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Comment some more bank 0 functions.yenatch2014-05-23
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* More complete hardware constants. Rename joypad constants.yenatch2014-05-23
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* More misc relabellingU-Fish-PC\Daniel2014-05-21
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* Use constants for the starter monsU-Fish-PC\Daniel2014-05-21
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* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-19
|\ | | | | | | | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm
| * Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle2014-05-12
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| * Comment in-game trade evolution.yenatch2014-04-22
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| * More move and effect constants. Use a constant for total move count.yenatch2014-04-22
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