| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | named misc functions | YamaArashi | 2015-02-08 | 1 | -1/+1 |
| | | |||||
| * | commented menu stuff | YamaArashi | 2015-02-07 | 1 | -0/+20 |
| | | |||||
| * | serial/trade/misc | YamaArashi | 2015-02-07 | 4 | -10/+45 |
| | | |||||
| * | add constants for volatile statuses and more battle labels/commentary/constants | xCrystal | 2015-02-04 | 1 | -2/+28 |
| | | |||||
| * | Merge branch 'master' of https://github.com/dannye/pokered | IIMarckus | 2014-10-20 | 1 | -0/+236 |
| |\ | |||||
| | * | Enumerate hide/show constants | U-Daniel-PC\Daniel | 2014-09-26 | 1 | -228/+230 |
| | | | |||||
| | * | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 2014-09-25 | 1 | -0/+234 |
| | | | | | | | | | | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | ||||
| * | | Modularize the beach house. | IIMarckus | 2014-10-17 | 3 | -3/+3 |
| | | | |||||
| * | | More idioms. | IIMarckus | 2014-10-17 | 1 | -1/+3 |
| | | | |||||
| * | | Add more from the beach house. | IIMarckus | 2014-10-17 | 2 | -2/+9 |
| |/ | |||||
| * | Add comments for move ids. | yenatch | 2014-09-23 | 1 | -164/+164 |
| | | |||||
| * | Merge remote-tracking branch 'YamaArashi/master' | yenatch | 2014-09-20 | 3 | -16/+19 |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | ||||
| | * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | 1 | -15/+5 |
| | | | |||||
| | * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 2 | -1/+14 |
| | | | |||||
| * | | Recomment misc functions in home.asm. | yenatch | 2014-09-17 | 1 | -9/+13 |
| | | | |||||
| * | | Enumerate move constants and add unnamed animation constants. | yenatch | 2014-09-17 | 1 | -182/+208 |
| |/ | |||||
| * | Hall of Fame sram labels and related constants. | yenatch | 2014-06-14 | 2 | -1/+9 |
| | | |||||
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 2 | -1/+5 |
| | | |||||
| * | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel | 2014-06-10 | 1 | -0/+1 |
| | | |||||
| * | Clean up white space | U-Fish-PC\Daniel | 2014-06-09 | 1 | -1/+1 |
| | | |||||
| * | Space out monster constants to make gaps clearer. | yenatch | 2014-06-06 | 1 | -1/+37 |
| | | |||||
| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -3/+7 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Comment some more bank 0 functions. | yenatch | 2014-05-23 | 1 | -0/+6 |
| | | |||||
| * | More complete hardware constants. Rename joypad constants. | yenatch | 2014-05-23 | 2 | -21/+120 |
| | | |||||
| * | More misc relabelling | U-Fish-PC\Daniel | 2014-05-21 | 1 | -0/+2 |
| | | |||||
| * | Use constants for the starter mons | U-Fish-PC\Daniel | 2014-05-21 | 1 | -0/+3 |
| | | |||||
| * | Merge branch 'master' of https://github.com/huderlem/pokered into pull-data | U-Fish-PC\Daniel | 2014-05-19 | 4 | -8/+32 |
| |\ | | | | | | | | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm | ||||
| | * | Finished documenting/labeling functions in the MoveEffectPointerTable. | Marcus Huderle | 2014-05-12 | 1 | -0/+7 |
| | | | |||||
| | * | Comment in-game trade evolution. | yenatch | 2014-04-22 | 1 | -0/+3 |
| | | | |||||
| | * | More move and effect constants. Use a constant for total move count. | yenatch | 2014-04-22 | 1 | -1/+4 |
| | | | |||||
| | * | More move effect constants. | yenatch | 2014-04-16 | 1 | -1/+12 |
| | | | |||||
| | * | Use bits for status constants instead of masks. | yenatch | 2014-04-16 | 1 | -6/+6 |
| | | | |||||
| * | | Use more trainer/mon/palette constants | U-Fish-PC\Daniel | 2014-05-16 | 1 | -3/+3 |
| |/ | |||||
| * | Merge https://github.com/yenatch/pokered | IIMarckus | 2014-04-06 | 1 | -0/+25 |
| |\ | | | | | | | | | Conflicts: main.asm | ||||
| | * | Name the tilesets and give them constants. | yenatch | 2014-04-03 | 1 | -0/+25 |
| | | | | | | | | | Also clean up the tileset macro and remove placeholders/redundant files. | ||||
| * | | A little more map name consistency | U-Fish-PC\Daniel | 2014-04-06 | 1 | -1/+1 |
| | | | |||||
| * | | Use dimension constants in warp data and add map name consisntency | U-Fish-PC\Daniel | 2014-04-05 | 2 | -25/+29 |
| |/ | |||||
| * | Use labels instead of static addresses in sound pointers. | yenatch | 2014-03-30 | 1 | -1/+1 |
| | | | | | Static address substraction would wreak havoc in other memory configurations. | ||||
| * | Split wram.asm from poke{red,blue}.o into wram.o | yenatch | 2014-01-27 | 1 | -0/+7 |
| | | | | | wram.asm still defines some constants. They're moved into constants/wram_constants.asm. | ||||
| * | added a couple of new moves constants | Adam AKA Coolboyman | 2014-01-26 | 1 | -0/+2 |
| | | |||||
| * | define music constants instead of running around with ((label-$4000)/3) | yenatch | 2014-01-21 | 1 | -0/+54 |
| | | |||||
| * | Credits order INCBIN and more labeling. | Marcus Huderle | 2013-12-27 | 1 | -0/+65 |
| | | |||||
| * | Labeled Special Effect pointers and ids. | Marcus Huderle | 2013-12-23 | 1 | -0/+43 |
| | | |||||
| * | Clean up constants | U-Fish-PC\Daniel | 2013-12-11 | 17 | -15/+175 |
| | | |||||
| * | Move slot machine constants | U-Fish-PC\Daniel | 2013-12-11 | 1 | -6/+0 |
| | | |||||
| * | Disassemble Slot Machine and Others | U-Fish-PC\Daniel | 2013-12-11 | 1 | -0/+6 |
| | | |||||
| * | split related constants into constants/ | yenatch | 2013-12-05 | 9 | -0/+1927 |
