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2022-06-06RGBDS syntax updates (#86)vulcandth1-1/+1
New MACRO and DEF syntax
2022-06-06RGBDS syntax updates (#358)vulcandth1-1/+1
New MACRO and DEF syntax
2020-11-04Sync with pokereddannye1-0/+47
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi1-38/+38
Move animations' sound IDs are off by one from move IDs.
2020-07-16Separate move/battle animation data from move data (to do: further identify ↵Rangi1-0/+0
animation data labels+constants)
2020-07-15Indent comments that describe data table macro formatsRangi1-1/+1
2020-07-14Clean up some data, using macros for multiline list entriesRangi1-80/+46
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-0/+0
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-06-23Move more tables from engine/ to data/Rangi1-0/+81
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.