| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -48/+0 | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||||
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -27/+0 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
| 2016-06-11 | remove address comments | YamaArashi | 1 | -14/+14 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -13/+13 | |
| 2016-05-23 | Bank7 misc functions | luckytyphlosion | 1 | -7/+7 | |
| Also delete gfx/intro_nido pngs (aren't used in the build) | |||||
| 2016-05-22 | Align door tile dbws | pikalaxalt | 1 | -9/+9 | |
| 2016-05-22 | dbw door tiles | pikalaxalt | 1 | -26/+13 | |
| 2016-05-22 | Ledges | pikalaxalt | 1 | -32/+23 | |
| 2015-10-18 | Complete documentation of bank3 | luckytyphlosion | 1 | -1/+1 | |
| Also: split out bcd predefs from yellow/main.asm, start removing traces of W_ | |||||
| 2015-08-30 | No more W_ | dannye | 1 | -1/+1 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -2/+2 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -2/+2 | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -7/+8 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -2/+1 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -2/+2 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+88 | |
