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2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-48/+0
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-06-23Move more tables from engine/ to data/Rangi1-27/+0
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2016-06-11remove address commentsYamaArashi1-14/+14
2016-06-11remove address commentsYamaArashi1-13/+13
2016-05-23Bank7 misc functionsluckytyphlosion1-7/+7
Also delete gfx/intro_nido pngs (aren't used in the build)
2016-05-22Align door tile dbwspikalaxalt1-9/+9
2016-05-22dbw door tilespikalaxalt1-26/+13
2016-05-22Ledgespikalaxalt1-32/+23
2015-10-18Complete documentation of bank3luckytyphlosion1-1/+1
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
2015-08-30No more W_dannye1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-2/+2
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-7/+8
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-2/+1
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-2/+2
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+88