| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2022-06-06 | RGBDS syntax updates (#86) | vulcandth | 1 | -1/+1 | |
| New MACRO and DEF syntax | |||||
| 2022-06-06 | RGBDS syntax updates (#358) | vulcandth | 1 | -1/+1 | |
| New MACRO and DEF syntax | |||||
| 2020-11-04 | Sync with pokered | dannye | 1 | -0/+39 | |
| 2020-07-20 | Add comments associating constants with data, and identify some more data | Rangi | 1 | -29/+29 | |
| 2020-07-17 | Update sprite names | Rangi | 1 | -6/+6 | |
| These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible | |||||
| 2020-07-15 | Indent comments that describe data table macro formats | Rangi | 1 | -1/+1 | |
| 2020-07-07 | Use 'tile' and 'tiles' macros | Rangi | 1 | -139/+36 | |
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -0/+0 | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||||
| 2020-06-27 | Individual images for party menu icon graphics | Rangi | 1 | -36/+36 | |
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -0/+140 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
