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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-27223-223/+223
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-01446-1416/+1862
| | | | Polished Map
* Another map header fixPokeglitch2018-07-281-2/+0
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* Fixed some map header filesPokeglitch2018-07-282-3/+1
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* make comments consistent throughout all mapHeader filesSam Nelson2018-07-157-26/+26
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* Block IDs use hex; zero connections use decRemy Oukaour2018-01-29183-183/+183
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* Remove the last address commentsdannye2016-06-12215-215/+215
| | | | | except for wram.asm and sram.asm also delete unused yellow file
* remove address commentsYamaArashi2016-06-118-8/+8
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* Remove the Beach House option.IIMarckus2016-06-071-7/+0
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* Simplify map connectionsdannye2015-07-1836-78/+78
| | | | | | | | let the macros calculate the connection strip length instead of passing it as an arg don't pass map dimensions since they can be inferred from map ids todo: figure out why certain south and east connections get an extra 3 added to the connection strip length
* Clean up map connectionsdannye2015-07-1822-31/+31
| | | | closes https://github.com/iimarckus/pokered/issues/85
* Swap trade center and battle centerdannye2015-07-164-12/+12
| | | | | also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102
* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-221-1/+1
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* Fix a few more bugs in the beach house.IIMarckus2014-10-171-1/+2
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* Add more from the beach house.IIMarckus2014-10-171-0/+6
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* Pull map headers out of main.asmU-Fish-PC\Daniel2014-05-17223-0/+1420