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2020-11-04Sync with pokereddannye1-19/+0
2020-07-03data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objectsRangi1-19/+0
To do: Polished Map support for loading the objects
2020-05-20Sync with pokereddannye1-1/+1
2020-03-27Added warp, warp_to and sign compatibilityShakib20011-14/+14
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-19/+0
Polished Map
2018-01-29Block IDs use hex; zero connections use decRemy Oukaour1-1/+1
2018-01-29Use base 10 (note, the previous commit resolves #173)Remy Oukaour1-15/+15
2018-01-29Add warp, sign, and warp_to macros for data/mapObjects definitionsRemy Oukaour1-1/+1
2016-06-12remove map object addr commentsYamaArashi1-1/+1
2016-06-12Remove the last address commentsdannye1-1/+1
except for wram.asm and sram.asm also delete unused yellow file
2015-08-10No more $C8dannye1-10/+10
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
2015-07-18Fix object constant namesdannye1-10/+10
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18Map object macrodannye1-11/+11
closes https://github.com/iimarckus/pokered/issues/89
2014-05-21Use more constants in object dataU-Fish-PC\Daniel1-10/+10
2014-05-17Pull map objects out of main.asmU-Fish-PC\Daniel1-0/+19