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* Block IDs use hex; zero connections use decRemy Oukaour2018-01-291-1/+1
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* Use base 10 (note, the previous commit resolves #173)Remy Oukaour2018-01-291-11/+11
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* Add warp, sign, and warp_to macros for data/mapObjects definitionsRemy Oukaour2018-01-291-6/+6
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* Remove the last address commentsdannye2016-06-121-1/+1
| | | | | except for wram.asm and sram.asm also delete unused yellow file
* No more $C8dannye2015-08-101-1/+1
| | | | | Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
* Fix object constant namesdannye2015-07-181-1/+1
| | | | | | | | | | swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
* Map object macrodannye2015-07-181-2/+2
| | | | closes https://github.com/iimarckus/pokered/issues/89
* Use more constants in object dataU-Fish-PC\Daniel2014-05-211-1/+1
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* Pull map objects out of main.asmU-Fish-PC\Daniel2014-05-171-0/+17