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path: root/data/maps/objects/CinnabarLabTradeRoom.asm (unfollow)
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2020-11-14Fix file modesdannye
2020-08-21Align warp and sign coordinatesRangi
2020-08-17Use def_warps_to macro for automatic warp_to entriesRangi
2020-08-17Use def_* macros for automatic map event countsRangi
2020-07-17Update sprite namesRangi
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-03data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objectsRangi
To do: Polished Map support for loading the objects
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi
Polished Map
2018-01-29Block IDs use hex; zero connections use decRemy Oukaour
2018-01-29Use base 10 (note, the previous commit resolves #173)Remy Oukaour
2018-01-29Add warp, sign, and warp_to macros for data/mapObjects definitionsRemy Oukaour
2016-06-12Remove the last address commentsdannye
except for wram.asm and sram.asm also delete unused yellow file
2015-07-18Fix object constant namesdannye
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18Map object macrodannye
closes https://github.com/iimarckus/pokered/issues/89
2014-05-17Pull map objects out of main.asmU-Fish-PC\Daniel