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2023-10-11Use map object consts in data/maps/hide_show_data.asm (#432)dannye
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2021-10-05`warp_event` warp IDs start at 1, like in pokegold/pokecrystalRangi
2021-10-05`warp_event` warp IDs start at 1, like in pokegold/pokecrystalRangi
2021-09-26Align `object_event` coordinatesRangi
Fixes #336
2021-09-26Unify map event gen1 gen2 (#335)Yoann Fievez
* Update sign to bg_event #289 * Rename warp to warp_event * Replace object to object_event * Move warp macro parameter from warp x, y, id, map to warp_event x, y, map, id
2020-11-14Fix file modesdannye
2020-11-04Sync with pokereddannye
2020-08-21Align warp and sign coordinatesRangi
2020-08-17Use def_warps_to macro for automatic warp_to entriesRangi
2020-08-17Use def_* macros for automatic map event countsRangi
2020-07-17Update sprite namesRangi
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-15Deobfuscate exit warps on indoor mapsTheFakeMateo
2020-07-03data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objectsRangi
To do: Polished Map support for loading the objects
2020-05-20Sync with pokereddannye
2020-03-27Added warp, warp_to and sign compatibilityShakib2001
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi
Polished Map
2018-01-29Block IDs use hex; zero connections use decRemy Oukaour
2018-01-29Use base 10 (note, the previous commit resolves #173)Remy Oukaour
2018-01-29Add warp, sign, and warp_to macros for data/mapObjects definitionsRemy Oukaour
2016-06-12remove map object addr commentsYamaArashi
2016-06-12Remove the last address commentsdannye
except for wram.asm and sram.asm also delete unused yellow file
2015-07-18Fix object constant namesdannye
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18Map object macrodannye
closes https://github.com/iimarckus/pokered/issues/89
2014-05-17Pull map objects out of main.asmU-Fish-PC\Daniel