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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Route12Gate2F.asm
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2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-08-21
Align warp and sign coordinates
Rangi
1
-3
/
+3
2020-08-17
Use def_warps_to macro for automatic warp_to entries
Rangi
1
-2
/
+1
2020-08-17
Use def_* macros for automatic map event counts
Rangi
1
-3
/
+3
2020-08-17
Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objects
Rangi
1
-1
/
+1
2020-07-03
data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
Rangi
1
-0
/
+0
To do: Polished Map support for loading the objects
2019-01-01
Rename map files, labels, and constants to be consistent and work with ↵
Rangi
1
-1
/
+1
Polished Map
2018-01-29
Block IDs use hex; zero connections use dec
Remy Oukaour
1
-1
/
+1
2018-01-29
Use base 10 (note, the previous commit resolves #173)
Remy Oukaour
1
-9
/
+9
2018-01-29
Add warp, sign, and warp_to macros for data/mapObjects definitions
Remy Oukaour
1
-4
/
+4
2016-06-12
Remove the last address comments
dannye
1
-1
/
+1
except for wram.asm and sram.asm also delete unused yellow file
2015-07-18
Map object macro
dannye
1
-2
/
+2
closes https://github.com/iimarckus/pokered/issues/89
2014-05-17
Pull map objects out of main.asm
U-Fish-PC\Daniel
1
-0
/
+15