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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Route18.asm
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2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-08-21
Align warp and sign coordinates
Rangi
1
-6
/
+6
2020-08-17
Use def_warps_to macro for automatic warp_to entries
Rangi
1
-5
/
+1
2020-08-17
Use def_* macros for automatic map event counts
Rangi
1
-3
/
+3
2020-07-17
Update sprite names
Rangi
1
-3
/
+3
2020-07-03
data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
Rangi
1
-0
/
+0
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-1
/
+1
2018-01-29
Block IDs use hex; zero connections use dec
Remy Oukaour
1
-1
/
+1
2018-01-29
Use base 10 (note, the previous commit resolves #173)
Remy Oukaour
1
-17
/
+17
2018-01-29
Add warp, sign, and warp_to macros for data/mapObjects definitions
Remy Oukaour
1
-10
/
+10
2016-06-12
Remove the last address comments
dannye
1
-1
/
+1
2015-08-10
No more $C8
dannye
1
-3
/
+3
2015-07-18
Fix object constant names
dannye
1
-3
/
+3
2015-07-18
Map object macro
dannye
1
-4
/
+4
2014-05-21
Use more constants in object data
U-Fish-PC\Daniel
1
-3
/
+3
2014-05-17
Pull map objects out of main.asm
U-Fish-PC\Daniel
1
-0
/
+23