| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2023-10-11 | Use map object consts in data/maps/hide_show_data.asm (#432) | dannye | 1 | -10/+10 | |
| 2023-07-13 | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | 1 | -10/+22 | |
| This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified. | |||||
| 2021-10-05 | `warp_event` warp IDs start at 1, like in pokegold/pokecrystal | Rangi | 1 | -4/+4 | |
| 2021-10-05 | `warp_event` warp IDs start at 1, like in pokegold/pokecrystal | Rangi | 1 | -4/+4 | |
| 2021-09-26 | Align `object_event` coordinates | Rangi | 1 | -7/+7 | |
| Fixes #336 | |||||
| 2021-09-26 | Unify map event gen1 gen2 (#335) | Yoann Fievez | 1 | -17/+17 | |
| * Update sign to bg_event #289 * Rename warp to warp_event * Replace object to object_event * Move warp macro parameter from warp x, y, id, map to warp_event x, y, map, id | |||||
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -0/+24 | |
| 2020-08-21 | Align warp and sign coordinates | Rangi | 1 | -3/+3 | |
| 2020-08-17 | Use def_warps_to macro for automatic warp_to entries | Rangi | 1 | -5/+1 | |
| 2020-08-17 | Use def_* macros for automatic map event counts | Rangi | 1 | -3/+3 | |
| 2020-07-17 | Update sprite names | Rangi | 1 | -6/+6 | |
| These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible | |||||
| 2020-07-05 | TM/HM constants named after moves | Rangi | 1 | -1/+1 | |
| 2020-07-03 | data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects | Rangi | 1 | -0/+0 | |
| To do: Polished Map support for loading the objects | |||||
| 2020-05-20 | Sync with pokered | dannye | 1 | -9/+9 | |
| 2020-03-27 | Added warp, warp_to and sign compatibility | Shakib2001 | 1 | -21/+21 | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -28/+0 | |
| Polished Map | |||||
| 2018-01-29 | Block IDs use hex; zero connections use dec | Remy Oukaour | 1 | -1/+1 | |
| 2018-01-29 | Use base 10 (note, the previous commit resolves #173) | Remy Oukaour | 1 | -22/+22 | |
| 2018-01-29 | Add warp, sign, and warp_to macros for data/mapObjects definitions | Remy Oukaour | 1 | -8/+8 | |
| 2016-06-12 | remove map object addr comments | YamaArashi | 1 | -1/+1 | |
| 2016-06-12 | Remove the last address comments | dannye | 1 | -1/+1 | |
| except for wram.asm and sram.asm also delete unused yellow file | |||||
| 2015-08-10 | No more $C8 | dannye | 1 | -4/+4 | |
| Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers | |||||
| 2015-07-18 | Fix object constant names | dannye | 1 | -10/+10 | |
| swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89 | |||||
| 2015-07-18 | Map object macro | dannye | 1 | -11/+11 | |
| closes https://github.com/iimarckus/pokered/issues/89 | |||||
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -4/+4 | |
| 2014-05-21 | Use more constants in object data | U-Fish-PC\Daniel | 1 | -6/+6 | |
| 2014-05-17 | Pull map objects out of main.asm | U-Fish-PC\Daniel | 1 | -0/+28 | |
