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2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi1-1/+1
them to "toggleable objects" (#557)
2025-09-06Fix .tilemap file extension, fix some typos (#138)Narishma-gb2-1/+2
2025-09-03Label and constant cleanup (#528)Narishma-gb1-2/+2
* Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
2025-01-30Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb2-2/+2
2023-11-21Fix some map text constantsdannye4-16/+16
2023-11-19Fix SAFFRONCTIY typodannye1-1/+1
2023-11-19Fix inconsistent B1F object constsdannye1-3/+3
2023-11-19Fix inconsistent object const namesdannye3-18/+18
2023-11-19Remove incorrect sign object constsdannye2-3/+0
2023-11-19Fix Celedon typodannye1-1/+1
2023-10-11Use map object consts in data/maps/hide_show_data.asm (#432)dannye208-921/+922
2023-08-26Correct constant name (SILPH, not SLIPH) (#422)Vortyne1-1/+1
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth215-1116/+2453
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2021-10-05`warp_event` warp IDs start at 1, like in pokegold/pokecrystalRangi214-813/+813
2021-10-05Clean up some redundant or unusual event commentsRangi5-16/+16
2021-10-05`warp_event` warp IDs start at 1, like in pokegold/pokecrystalRangi212-805/+805
2021-10-05Clean up some redundant or unusual event commentsRangi3-9/+9
2021-09-26Align `object_event` coordinatesRangi204-685/+685
Fixes #336
2021-09-26Unify map event gen1 gen2 (#335)Yoann Fievez223-2593/+2593
* Update sign to bg_event #289 * Rename warp to warp_event * Replace object to object_event * Move warp macro parameter from warp x, y, id, map to warp_event x, y, map, id
2020-11-14Fix file modesdannye223-0/+0
2020-11-07More debug yellowdannye1-0/+6
only debug menu left
2020-11-06Sync more with pokeredRangi2-3/+3
2020-11-04Start reorganizing pokeyellowRangi3-5/+4
2020-11-04Sync with pokereddannye224-0/+4206
2020-08-21Align warp and sign coordinatesRangi213-781/+781
2020-08-17Use def_warps_to macro for automatic warp_to entriesRangi223-1019/+234
2020-08-17Use map constants for SilphCoElevator warpsRangi1-2/+2
2020-08-17Use def_* macros for automatic map event countsRangi223-669/+669
2020-08-17Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objectsRangi66-98/+98
2020-07-17SONY -> RIVALRangi2-2/+2
2020-07-17Update sprite namesRangi163-557/+557
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-15Deobfuscate exit warps on indoor mapsTheFakeMateo102-244/+244
2020-07-05TM/HM constants named after movesRangi24-27/+27
2020-07-03data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objectsRangi223-0/+4953
To do: Polished Map support for loading the objects