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2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi
them to "toggleable objects" (#557)
2025-09-06Fix .tilemap file extension, fix some typos (#138)Narishma-gb
2025-09-03Label and constant cleanup (#528)Narishma-gb
* Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
2025-01-30Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb
2023-11-21Fix some map text constantsdannye
2023-11-19Fix SAFFRONCTIY typodannye
2023-11-19Fix inconsistent B1F object constsdannye
2023-11-19Fix inconsistent object const namesdannye
2023-11-19Remove incorrect sign object constsdannye
2023-11-19Fix Celedon typodannye
2023-10-11Use map object consts in data/maps/hide_show_data.asm (#432)dannye
2023-08-26Correct constant name (SILPH, not SLIPH) (#422)Vortyne
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2021-10-05`warp_event` warp IDs start at 1, like in pokegold/pokecrystalRangi
2021-10-05Clean up some redundant or unusual event commentsRangi
2021-10-05`warp_event` warp IDs start at 1, like in pokegold/pokecrystalRangi
2021-10-05Clean up some redundant or unusual event commentsRangi
2021-09-26Align `object_event` coordinatesRangi
Fixes #336
2021-09-26Unify map event gen1 gen2 (#335)Yoann Fievez
* Update sign to bg_event #289 * Rename warp to warp_event * Replace object to object_event * Move warp macro parameter from warp x, y, id, map to warp_event x, y, map, id
2020-11-14Fix file modesdannye
2020-11-07More debug yellowdannye
only debug menu left
2020-11-06Sync more with pokeredRangi
2020-11-04Start reorganizing pokeyellowRangi
2020-11-04Sync with pokereddannye
2020-08-21Align warp and sign coordinatesRangi
2020-08-17Use def_warps_to macro for automatic warp_to entriesRangi
2020-08-17Use map constants for SilphCoElevator warpsRangi
2020-08-17Use def_* macros for automatic map event countsRangi
2020-08-17Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objectsRangi
2020-07-17SONY -> RIVALRangi
2020-07-17Update sprite namesRangi
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-15Deobfuscate exit warps on indoor mapsTheFakeMateo
2020-07-05TM/HM constants named after movesRangi
2020-07-03data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objectsRangi
To do: Polished Map support for loading the objects