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Commit message (Collapse)AuthorAge
* Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb2025-01-30
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* Fix some map text constantsdannye2023-11-21
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* Fix SAFFRONCTIY typodannye2023-11-19
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* Fix inconsistent B1F object constsdannye2023-11-19
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* Fix inconsistent object const namesdannye2023-11-19
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* Remove incorrect sign object constsdannye2023-11-19
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* Fix Celedon typodannye2023-11-19
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* Use map object consts in data/maps/hide_show_data.asm (#432)dannye2023-10-11
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* Correct constant name (SILPH, not SLIPH) (#422)Vortyne2023-08-26
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* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-13
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* `warp_event` warp IDs start at 1, like in pokegold/pokecrystalRangi2021-10-05
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* Clean up some redundant or unusual event commentsRangi2021-10-05
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* Align `object_event` coordinatesRangi2021-09-26
| | | | Fixes #336
* Unify map event gen1 gen2 (#335)Yoann Fievez2021-09-26
| | | | | | | | | * Update sign to bg_event #289 * Rename warp to warp_event * Replace object to object_event * Move warp macro parameter from warp x, y, id, map to warp_event x, y, map, id
* Fix file modesdannye2020-11-14
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* Align warp and sign coordinatesRangi2020-08-21
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* Use def_warps_to macro for automatic warp_to entriesRangi2020-08-17
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* Use map constants for SilphCoElevator warpsRangi2020-08-17
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* Use def_* macros for automatic map event countsRangi2020-08-17
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* Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objectsRangi2020-08-17
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* SONY -> RIVALRangi2020-07-17
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* Update sprite namesRangi2020-07-17
| | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
* Deobfuscate exit warps on indoor mapsTheFakeMateo2020-07-15
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* TM/HM constants named after movesRangi2020-07-05
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* data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objectsRangi2020-07-03
To do: Polished Map support for loading the objects