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path: root/data/maps/sprite_sets.asm (follow)
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* Don't pass redundant label names to `table_width` and `list_start` (#484)Rangi2024-12-27
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* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-13
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* Use a SPRITE_SET_LENGTH constantRangi2022-09-24
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* Add constants and table macros for the map sprite sets (#392)Rangi2022-09-24
| | | Fixes #391
* RGBDS syntax updates (#358)vulcandth2022-06-06
| | | New MACRO and DEF syntax
* Verify data table and name list sizes with assertion macrosRangi2021-03-25
| | | | Fixes #312
* Fix file modesdannye2020-11-14
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
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* Update sprite namesRangi2020-07-17
| | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
* Clean up some data, using macros for multiline list entriesRangi2020-07-14
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* Factor out data/sprites/Rangi2020-07-03
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* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.