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2021-04-17Use rgbds 0.5.0 features:Rangi1-20/+4
- FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
2021-03-25Verify data table and name list sizes with assertion macrosRangi7-169/+182
Fixes #312
2020-11-14Fix file modesdannye3-0/+0
2020-10-08PedalDanceAnim -> PetalDanceAnimRangi1-2/+2
2020-07-20Add comments associating constants with data, and identify some more dataRangi3-0/+25
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi1-666/+679
Move animations' sound IDs are off by one from move IDs.
2020-07-16Separate move/battle animation data from move data (to do: further identify ↵Rangi3-2446/+0
animation data labels+constants)
2020-07-15Indent comments that describe data table macro formatsRangi2-2/+2
2020-07-14Clean up some data, using macros for multiline list entriesRangi7-2105/+2085
2020-07-07PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)Rangi1-165/+165
2020-07-06Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi1-2/+2
MACRO/ENDM, etc)
2020-07-06Automatically list all TM##_MOVE and HM##_MOVE valuesRangi1-55/+24
2020-07-06add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid ↵Rangi1-55/+58
repeating the move names twice
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi1-7/+7
by rgbds 0.4.0)
2020-07-03Move more code from home.asm to home/Rangi1-2/+5
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi10-0/+4461
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.